I ran a 'last-minute' mini adventure last weekend, and decided to have the adventurers go into the tunnels beneath some ruins. What would be a good (and believable) bad guy to encounter? How about a swarm of rats! I used the Swarm rules from Thunder River. What threw me off (having read it just before game play) was the attack bonus. I figured the swarm had to hit, then do damage. And then reduce by AR. So the swarm didn't seem too potent as a threat. After reading it more carefully, this is what I came up with...
Swarm moves into an area, (AoO on the way in). If they occupy an area at the end of the turn, anyone in that area takes damage (1d6 for Rats) with no AR reduction.
Is that correct? Makes swarms a bit more nasty in the long run. Not sure what the attack bonus is for in that case, but I'm OK with that
Thanks!
Swarm moves into an area, (AoO on the way in). If they occupy an area at the end of the turn, anyone in that area takes damage (1d6 for Rats) with no AR reduction.
Is that correct? Makes swarms a bit more nasty in the long run. Not sure what the attack bonus is for in that case, but I'm OK with that

Thanks!