***BARON***
Mongoose
Conan is known for his strength. In the world he lives in the strongest survive, and around my game table I like to reward the strongest role players with the greatest rewards in experience... because to me they're the ones that help me drag the night along easiest. Plain and simple as that. That's why in Conan; where the system is brazen enough to let GM's do whatever the hell they want with experience I want to see a system in place that rewards those who stay in character.
Much in the theme of Conan; the strong get stronger and the weak do not. Or to be nicer here... the weak go way slower. Write each character's name down and hand out a reward from 5 to 1 (easy numbers to rate and keep track of). Have a multiplier or divider ready for longer or shorter sessions relatively.
thing is... this is where I'd like help... is what kind of benchmarks should seperate levels with so low of a reward? Conan should be really simple. I don't think D&D XP would work.. the sheer scale of D&D wouldn't work on Conan that way. A simpler and lighter system lets you easily judge how the night went.
thoughts, comments, or help would be much appreciated. Thanks.
Much in the theme of Conan; the strong get stronger and the weak do not. Or to be nicer here... the weak go way slower. Write each character's name down and hand out a reward from 5 to 1 (easy numbers to rate and keep track of). Have a multiplier or divider ready for longer or shorter sessions relatively.
thing is... this is where I'd like help... is what kind of benchmarks should seperate levels with so low of a reward? Conan should be really simple. I don't think D&D XP would work.. the sheer scale of D&D wouldn't work on Conan that way. A simpler and lighter system lets you easily judge how the night went.
thoughts, comments, or help would be much appreciated. Thanks.