I'd like to talk about the sort of ship one might own when one has real money.
When 50 megacreds for the core-book Yacht is slumming it.
We've all seen superyachts of the maritime variety, so let's run with that. I created one myself for the Marchioness of the Subsector where I set all my games, and I thought I'd share her, and talk about the concept of superyachts in Traveller.
The Dancer Goddess, is Marchioness Tuesday Sterling's yacht.
Sneaking in at a hair over half a billion Credits including small craft this is the sort of vessel that turns heads.
She pulls 3-g of thrust and Jump-3, carrying enough Jump fuel for one Jump 3, one Jump 1 and four weeks of ops.
Why? Because in Subsector Elan, where she is designed to operate there are no worlds which cannot be reached by Jump-3 - however, the Marchioness is a target, so the ship carries enough fuel for an emergency jump-1 at all times, even immediately after jumping into a system. There are no lone systems, so Jump-1 will always be enough to reach another world.
Equipped with Superdense armour, powerful sensors and weapons she is designed to protect her high-value passenger(s). Four turrets mount all beam lasers. given that the Dancer Goddess is always prepared to run or Jump and will never offer a stand-up fight her weapons are primarily intended to shoot down missiles. She will not hang around long enough for lasers to be a threat.
She has ten staterooms appointed to mere 'fancy' standards for her crew of 17. Captain, pilot, Navigator/Astrogator, 2 Engineers, 4 Gunners, 2 Cheffs, 6 Stewards. The Captain, Pilot and Navigator each have their own cabin, the others are double-occupancy. A Medic is not required since the Marchioness never travels without her personal physician.
She has 20 staterooms appointed to 'Sybaritic excess' for the Marchioness' guests. The 'appointments' cost listed is based on the housing rules in LBB8 - 10 Kilocreds per square meter. Magnificent silk carpets. Walls lined with marble, polished walnut and cultured ivory. The finest artworks on the walls. You name it. Furniture, however, is not included in the listed price.
A full 100 Dtons of luxuries includes such extravagances as lounges, a dining room, holotheatre, zero-g recreation room, library and an eight Dton three-deck-tall salt-water aquarium. Because that is how you show off.
The Marchioness' suite is four-times larger than a standard stateroom and has a direct, discrete access to the hangar.
The two Ship's Boats are fitted for fuel-scooping in an emergency, though refueling in the wold is not standard practice. They are usually used for utility and are suitable as lifeboats. The Marchioness' Pinnace is as fabulously appointed as the Dancer Goddess and is used exclusively for ferrying passengers, and the Marchioness, of course, to or from the ship. It is also usable as a lifeboat.
This is the sort of vessel you need if you don't merely own estates and businesses, but planets. It's the sort of vessel to inspire envy in your underlings, admiration in their underlings and flat disbelief in their underlings underlings.
When 50 megacreds for the core-book Yacht is slumming it.
We've all seen superyachts of the maritime variety, so let's run with that. I created one myself for the Marchioness of the Subsector where I set all my games, and I thought I'd share her, and talk about the concept of superyachts in Traveller.
The Dancer Goddess, is Marchioness Tuesday Sterling's yacht.
Code:
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Dancer Goddess 1'000 ton superyacht
1'000 Ton Distributed Hull MCr90
Bonded Superdense Armour 50t MCr50
Class-L Jump Drive 60t MCr110
Class-L Manouver Drive 21t MCr44
Class-L Power Plant 34t MCr88
Jump Fuel 400t
Operations Fuel 44t
Bridge 20t MCr5
Computer Model 5fib MCr15
Intellect MCr1
Jump Control/3 MCr3
Evade/2 MCr2
Very Advanced Sensors 5t MCr4
Four Triple Turrets 4t MCr16
Beam/Beam/Beam
10 Crew Staterooms 40t MCr5
20 Passenger Staterooms 80t MCr10
1 Quad-Stateroom Suite 16t MCr2
Luxuries 100t MCr10
Appointments MCr3.84
Marchioness' Pinnace 40t
2 Ship's Boats 60t
Cargo Bay 76t
total: MCr. 406.14
-----------------------------------------------
She pulls 3-g of thrust and Jump-3, carrying enough Jump fuel for one Jump 3, one Jump 1 and four weeks of ops.
Why? Because in Subsector Elan, where she is designed to operate there are no worlds which cannot be reached by Jump-3 - however, the Marchioness is a target, so the ship carries enough fuel for an emergency jump-1 at all times, even immediately after jumping into a system. There are no lone systems, so Jump-1 will always be enough to reach another world.
Equipped with Superdense armour, powerful sensors and weapons she is designed to protect her high-value passenger(s). Four turrets mount all beam lasers. given that the Dancer Goddess is always prepared to run or Jump and will never offer a stand-up fight her weapons are primarily intended to shoot down missiles. She will not hang around long enough for lasers to be a threat.
She has ten staterooms appointed to mere 'fancy' standards for her crew of 17. Captain, pilot, Navigator/Astrogator, 2 Engineers, 4 Gunners, 2 Cheffs, 6 Stewards. The Captain, Pilot and Navigator each have their own cabin, the others are double-occupancy. A Medic is not required since the Marchioness never travels without her personal physician.
She has 20 staterooms appointed to 'Sybaritic excess' for the Marchioness' guests. The 'appointments' cost listed is based on the housing rules in LBB8 - 10 Kilocreds per square meter. Magnificent silk carpets. Walls lined with marble, polished walnut and cultured ivory. The finest artworks on the walls. You name it. Furniture, however, is not included in the listed price.
A full 100 Dtons of luxuries includes such extravagances as lounges, a dining room, holotheatre, zero-g recreation room, library and an eight Dton three-deck-tall salt-water aquarium. Because that is how you show off.
The Marchioness' suite is four-times larger than a standard stateroom and has a direct, discrete access to the hangar.
The two Ship's Boats are fitted for fuel-scooping in an emergency, though refueling in the wold is not standard practice. They are usually used for utility and are suitable as lifeboats. The Marchioness' Pinnace is as fabulously appointed as the Dancer Goddess and is used exclusively for ferrying passengers, and the Marchioness, of course, to or from the ship. It is also usable as a lifeboat.
This is the sort of vessel you need if you don't merely own estates and businesses, but planets. It's the sort of vessel to inspire envy in your underlings, admiration in their underlings and flat disbelief in their underlings underlings.