CosmicGamer
Mongoose
Lots of factors involved, but it does not always have to be repeated.Woas said:In essence that is what the rules for lethal weapons are except it needs to be repeated perhaps multiple times until a target is at a point where the damage would bring 2 of their physical stats to zero.
I see what you are saying. Yes, any hit with a stun weapon, no matter how much STUN 'effect', can cause unconsciousness. I, and others have no problem with this. Maybe you think it is unbalanced or can impede game playability. I can understand it if this is your position. People have different opinions. But in a game with jump drives and other futuristic items, I'm not sure why you think a futuristic weapon designed specifically for making someone unconscious instead of doing damage can't do what the rules/mechanics specify.Woas said:The way I see it, stunners go from 'zero' to 'unconscious' in one swing. It is in essence a 'save or die' in that the onus is now on the target to succeed, so long as even one point of stun damage is delivered. And the end result of failing this is too steep (completely unconsciousness of the character and thus complete lack of control).
I'll try another approach. I don't know if there are rules for poisonous snakes in the book. This is using some RW logic and applying some book like mechanics from stun weapons.
Lets say a character is bit by a poisonous snake. As long as the target is 'struck' in other words at least one point of poison damage is scored, the character has a chance of being affected by the poison. You do get a difficult saving throw though because some people do have a small chance of not being affected. The more poison that is injected in other words the greater the poison damage, the more likely the character will be affected by the poison.
I don't know, does that help any?
I'm not trying to convince you to use things the way they are. If something doesn't work with the way you play, change it. Make it work better for you. I'm just hoping to convince you that it isn't broken and in need of fixing. Understand the difference?