Mr_Scream
Mongoose
I wanted to clarify the process you go through according to these rules. Problem is I like how loose the traveller system is as it lend itself more to roleplaying than dice rolling. It just has an efficient system to work out most problems (roll 2d6 and beat 8)
When I got to this part of the SD book however I began to feel hemmed in and that I was getting fed through a big dice rolling process to find and capture the warrants rather than roleplaying it out. It seems like a wasted opportunity.
So anyway, correct me if I am wrong. You roll for the difficulty etc of finding the suspects starting, or last known location (until you reach effect 18 + or 12 + depending on how you find them). Then you need to roll all over again to track them to where they are now (unless you miss them and then you do it all over again). After this there is yet more rolling to track them on a planets surface on onboard a ship or wherever they are hiding out?
That seems like a big way to kill the thrill of the chase if you ask me. Thats as long as I am reading it right.
I will be using these checks at points when my pc's are questioning leads etc but not going thru the whole system which seems a bit to abstract and linier to me.
One last thing. Say my pc's take 11 rolls to get there effect 18 to track the warrant to the starting point, they then have to roll even more to actually get to him and capture him. this means I have to come up with endless people to question and probe until they manage to roll up enough effect. That also seems broken.
By the way I love this game and the SD comics (appart from the final solution
) its just this one bit thats niggling me.
When I got to this part of the SD book however I began to feel hemmed in and that I was getting fed through a big dice rolling process to find and capture the warrants rather than roleplaying it out. It seems like a wasted opportunity.
So anyway, correct me if I am wrong. You roll for the difficulty etc of finding the suspects starting, or last known location (until you reach effect 18 + or 12 + depending on how you find them). Then you need to roll all over again to track them to where they are now (unless you miss them and then you do it all over again). After this there is yet more rolling to track them on a planets surface on onboard a ship or wherever they are hiding out?
That seems like a big way to kill the thrill of the chase if you ask me. Thats as long as I am reading it right.
I will be using these checks at points when my pc's are questioning leads etc but not going thru the whole system which seems a bit to abstract and linier to me.
One last thing. Say my pc's take 11 rolls to get there effect 18 to track the warrant to the starting point, they then have to roll even more to actually get to him and capture him. this means I have to come up with endless people to question and probe until they manage to roll up enough effect. That also seems broken.
By the way I love this game and the SD comics (appart from the final solution
