Striker or Twilight 2000?

SgtHulka

Mongoose
Now that Mongoose is publishing Traveller, are we going to see a Battlefield Evolution version of Striker? How about a new role-playing version of Twilight 2000 to go with BE: Modern Combat?
 
SgtHulka said:
Now that Mongoose is publishing Traveller, are we going to see a Battlefield Evolution version of Striker? How about a new role-playing version of Twilight 2000 to go with BE: Modern Combat?


93 Games Studio has this in hand with Twilight 2013. If the combat model is what I remember from Twilight 2000, I think I'd rather use BF: MC.
 
While I won't advertise my products over here out of professional respect, I will say that the new version is a completely new system from the ground up.
 
What about Striker? The old GDW game is ambitious but flawed. I'd love to see a Battlefield Evolution version of this game.

Can Mongoose' Traveller RPG system integrate at all with Battlefield Evolution? Or are they totally seperate? I suppose if worse came to worse you could simply use Battlefield Evolution to role-play larger battles, always allocating damage dice to the player character(s) last, but it would be nice to see a greater degree of integration.
 
I know I would love to do a Traveller: Evolution miniature book, but I barely have the time to draw up my deadlined projects - let alone take on side work right now! :)

-Bry
 
Mongoose Steele said:
I know I would love to do a Traveller: Evolution miniature book, but I barely have the time to draw up my deadlined projects - let alone take on side work right now! :)

-Bry

You wait till I convert A:2089 to Traveller (Hey, it could happen), then we'll need a Traveller Evo for that game :lol:

LBH
 
Hey LBH, if you do all the work...I'll totally help out with some of the rough edges and we could call it a "Steele Production", kind of like what Tarantino does! lol

Seriously though, that project would be frikkin' cool.

-Bry
 
Mongoose Steele said:
Seriously though, that project would be frikkin' cool.

-Bry

Wouldn't it though! If I ever get serious about it I'll be in touch.

I just need to get my nose out of the Jaffa Cakes and into my A:2089 books.

LBH
(In case they don't have them where you are: http://en.wikipedia.org/wiki/Jaffa_Cakes
Very tasty they are too)
 
Mongoose Steele said:
I know I would love to do a Traveller: Evolution miniature book, but I barely have the time to draw up my deadlined projects - let alone take on side work right now! :)

-Bry

I don't know anyone who actually played Striker. I know people did (and even still do) but I, personally, have never seen a game in action. The rules are just too byzantine.

However, almost anyone who played Traveller bought Striker, many just so that they could build tanks and guns and APC's and stuff. The gearhead aspect of Striker was *incredible*. Between that, Book 2, High Guard, and Trillion Credit Squadron, Classic Traveller appealed to a certain type of gamer (or human being) in ways that no other game of the time could.

If someone could marry that "build anything at any tech level" bravado with a miniatures game that actually worked, it would be amazing. Mongoose already has the miniatures game that works: B: Evo. The difficult part is the gearhead bits.
 
smokewolf said:
While I won't advertise my products over here out of professional respect, I will say that the new version is a completely new system from the ground up.

What I'm after might be just as simple as playing Battlefield: Evolution Modern Combat scenarios within your world/setting. Is the Free City of Krakow still the default setting for Twilight 2013?
 
SgtHulka said:
smokewolf said:
While I won't advertise my products over here out of professional respect, I will say that the new version is a completely new system from the ground up.

What I'm after might be just as simple as playing Battlefield: Evolution Modern Combat scenarios within your world/setting. Is the Free City of Krakow still the default setting for Twilight 2013?

Nope, no default setting this time around. Instead we modeled the entire conflict. You can now play where ever you want, however you want.

Another thing is the lack of detailed OOB (Order of Battle or a listing of military units, including their size, type, equipment and any other relevant information, for non-grognards), as well as, an annotated listing of nuclear targets. This is intentional. I realize this may disappoint fans of the earlier versions, but let me explain our reasoning.

First, times have changed; it’s been 15 years since the last edition was published. The targeted audience (yours truly included) of the earlier editions was mostly wargaming grognards who lived off that kind of information. Players today are not that concerned with detailed military data and often are turned off by the inclusion of it.

Secondly and more importantly, we’re designing this edition for customized play based on each party’s needs and desires. Player groups are now free to determine for themselves which cities were hit and which were not; with the exception of only a few key cities (only listed to further the timeline plausibility). In addition, the timeline nor background lists any tactical nuclear targets (which there were many), leaving this completely up to the GM and party.

Nothing in this book will prevent you and your group from generating your own OOB and/or nuclear targets lists. In fact this is encouraged. You are allowed to play in any town/city and with any military unit you desire.
 
Hi Smokewolf,

I was interested in picking up a copy of the new Twilight 2013 rules, but not sure atm for 2 reasons: do you do the introductory packs to Europe (UK), and I wasn't sure what the basic mechanisms of your step rpg system are, what dice, what task resolution, etc. Any chance you could put a basic intro to the system up on your website so I could get a feel for how it might play?

Ta.
 
Rick said:
Hi Smokewolf,

I was interested in picking up a copy of the new Twilight 2013 rules, but not sure atm for 2 reasons: do you do the introductory packs to Europe (UK),

Not sure what you mean by that. Can you please clarify?

Rick said:
and I wasn't sure what the basic mechanisms of your step rpg system are, what dice, what task resolution, etc. Any chance you could put a basic intro to the system up on your website so I could get a feel for how it might play?

Ta.

Yes, Clayton, our lead developer has thrown something together while I'm away on other business (I'll make it pretty when I get back home).

http://93gamesstudio.com/forum/viewtopic.php?f=5&t=1198
 
SgtHulka said:
I don't know anyone who actually played Striker. I know people did (and even still do) but I, personally, have never seen a game in action. The rules are just too byzantine.

A few years ago at Historicon (or maybe it was Cold Wars) - one of the big east coast Historical conventions, I saw a game of Striker II being played

It was being GMed by Frank Chadwick - the author of the rules

I have owned both Striker & Striker II (I still have a copy of Striker II)

Striker II uses mechanics similar to the first edition of the Command Decision family of games authored by Frank Chadwick & can actually be played (both are out of print) unlike the original

The original Striker was an unholy attempt to spawn a game from the first version of the Traveller RPG & Tac Force a cumbersome modern (historical) minis game.

It had worth as a resource for Traveller GMs but was not user friendly as a game - oddly enough, the same can be said for Tac Force as a modern forces/combat reference (then - in the late 70s/early 80s) but it too was unplayable as a game

Frank's game at the con had a lot of obscure out of production Sci-Fi minis and lots of converted to Sci-Fi minis - it was fun to look at but I wasn't interested in playing.
 
Smokewolf: You mentioned on the site that you were doing post free to US and were trying to arrange it for the uk? Have you been able to?

Dsfrankevo: Striker was a good infantry game that suffered when vehicles were brought in, Striker II was an adaptation of the Combined Arms/Command Decision series of games, good for armoured combat, infantry just another add on. Both games suffered from being too generalised for miniatures though.
 
Rick said:
Smokewolf: You mentioned on the site that you were doing post free to US and were trying to arrange it for the uk? Have you been able to?

Sorta, I decided to knock off $10 for the shipping cost. Its already factored in to the cart now.
 
Ok Smokewolf, had a look at the pdf's of the gaming system and I think I will pick up a copy, you've sold me on the game!! Now all I have to do is work out a conversion system for all of the old supplements I've got on PDF!! 8)
 
I think I may have posted this link a year ago over at the evocommand forums but if anyone's interested in seeing the "flavor" of the Twilight 2000 setting, I highly recommend reading the following play-by-post:

http://www.d20.demon.nl/t2k/operations.html

I'm not associated with the game in any way, I just stumbled on it a few years ago and spent far too much time reading through it. Really sucked me in.
 
Actually, just thought of something. Has anyone thought about doing a BF:Evo Modern Combat book for Survival after the Twilight War? Bit like the zombie book, without the zombies but with just remnants of units?
 
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