Isn't it strange that patrol level ships seems to have the same resources to repair system failures due to critical hits as a war or armageddon ship for example?
One would think that a Warlock for example should have more and better educated repair teams and engineers and a lot more spare parts availible than for example a Hermes transport?
However as it is now a Hermes is just as capable of repairing system failures just as much and as quickly as a Warlock for example.
Why not add one die for each PL up of the ship? A battle level ship would have 4 dice for example.
Perhaps the difficulty should be increased to success on 10+ instead of 9+
Beside the fluff reasons also what I'm looking for is yet another way to somewhat mitigate the effect of swarm-fleets being much more resilient to crit-effects than bigger ships.
One would think that a Warlock for example should have more and better educated repair teams and engineers and a lot more spare parts availible than for example a Hermes transport?
However as it is now a Hermes is just as capable of repairing system failures just as much and as quickly as a Warlock for example.
Why not add one die for each PL up of the ship? A battle level ship would have 4 dice for example.
Perhaps the difficulty should be increased to success on 10+ instead of 9+
Beside the fluff reasons also what I'm looking for is yet another way to somewhat mitigate the effect of swarm-fleets being much more resilient to crit-effects than bigger ships.