johnnyq said:
I would stress that you should eyeball-estimate the numbers based on similar monsters/npcs from published sources - I would NOT roll up characteristics and calculate base scores etc
Am I missing something? How do you know the CA, SR, Skill %'s etc without knowing the characteristic values?
As you say "Bandit" is missing from the MC, so how do you work out their stuff?
Bearing in mind that much of the published material shows values for "average creatures", which is fine for underlings and minions, what are you to do when you want a creature that's better than average for a "boss" monster?
I use primarily the same rules for creating a
major NPC as the PC's do. For NPC's I use a characteristic array of 16,15,14,13,12,10 assigned appropriately for the purpose and then pick skills etc based on what I think is fair and reasonable. For example I have "Town Guards" which all have the same basic scores and a little variation to weapons on one sheet, I have a "Sergeant" which has slightly higher skill%'s and so on.
To me, part of the fun of being a GM, is creating memorable NPC's that give the PC's a run for their money. It's nice when one or more of your creations actually wins once in awhile!