GamingGlen said:
Would not a higher tech. level-built ship have an easier... ...as well as a lower tech level-built ship have a more difficult check?
A higher TL
built ship doesn't necessarily imply any individual item is of a certain TL. If building something like a standard heavy freighter, I don't see why it doesn't come out just the way it was designed. Maybe built faster, more efficiently from a higher tech facility.
Now that doesn't mean higher and lower tech pre assembled options can't be incorporated, especially in custom designs.
For some items various versions are detailed. Like Armour Type, Computer,
Electronics.
For some items, no variety is provided.
This doesn't mean that there can be no variations. Nor does it mean the items detailed are the only variations.
GamingGlen said:
Should sensor and targeting checks be adjusted by tech. level as well?
Electronics already does have some detailed versions that are only available starting at certain TLs. Varying DM's already are provided.
I can see higher level, even military grade sensors, becoming the "standard" at a higher TL. Example, at TL 12 all the modern military ships would have the Very Advanced system and Basic Military might possibly be available to civilians.
I also can see, within the Imperium, some limits placed on the export and use of higher tech level items. This is kinda implied by what is "standard" and the basic electronics options for military vs civilian.
I'm not sure what "canon" says in regards to the TL of military ships, not having read thoroughly such since the games I'm in are not starship war simulations. While there is a certain "Average Stellar" TL I'd think the military would research and use whatever the best is that is available and spread that tech to all their manufacturing bases. High Guard makes use of
Military Countermeasures Suite: The military counter–measures
suite is the cutting edge of counter–measure technology in the
Imperium, incorporating both powerful transmitters and advanced
electronic–warfare programs to shut down enemy communications.
The DM for these sensors is +6.
and Distributed Arrays in it's designs.
Perhaps there is a limit or diminishing return as certain technologies advance. Like higher TL auto gas engines, the "engine" itself is not as easily improved but with fuel injection, turbo, and so on you can achieve better results. As above, High guard has options like countermeasures suites and using distributed and extended arrays.
If your looking for guidelines for some personal alternatives, I'd suggest using the information already provided in electronics.