Starship Quirks

Some are features, not bugs.

But spending time and money to repair, overhaul or replace the component responsible for the quirk, may alleviate or remove it.
 
GarethL said:
TBH, I feel that the chart is extremely unforgiving...
I find the chart very forgiving. Modern major freighters seem to be scrapped after 20 - 25 years, since it is cheaper to buy a new ship than to operate an old one. 50 year old ships are museum pieces, not commercial entities. It should be difficult and costly to keep them in working order.
 
Hopeless said:
Tom Kalbfus said:
Hows this for a quirk, the Ship's Computer is a psychotic AI?

Could be worse imagine an AI with the personality of the Annoying Big Sister?! :shock:

I've done that :) they were a motivated crew once they discovered the AI had a slight quirk

"Skipper: Hmmm someone put the AI in hibernation...well let's just get it booted up.
AI: Oh good lord, can't someone get a few cycles of sleep without someone banging on the door....Okay now that I am awake what do you want...did you bruise yer booboo, want me to do your taxes ...someone steal your sweet roll?"
 
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dmccoy1693 said:
Spartan159 said:
I'd like to construct a d66 format quirk table.
There's a d66 list of Ship Quirks in the original d66 Compendium.

Sorry I missed your post until Daniel quoted it, I'll have to name an NPC after him in thanks. :) I have the 1st d66 compendium, it's what prompted me to create a d66 quirk table, but it's *all* trivial ones. I wanted some serious ones as per the CRB table as well. As I've been looking at this, a d66 table maybe too limited as well, and the lack of bell curve results may make it too random. A d66 table with modifiers such that it had a range from 01 to 76 or 86 or even 96 might be a way to go, with the 01 to 06 results being for new ship quirks and the high end of the table being aimed at progressively older ships. Still just looking a this and noting quirk ideas down.
 
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