That's a cool site.
Just came up with a few more:
- the ship's computer has a "hidden" program that takes over all the unused computing resources on board to run an interactive roleplaying environment (WoW on steriods). It was used by a past crew as a way to entertain themselves during jumps. The problem with the program is that if it's not shut down properly, the program fails to release computing resources which can randomly affect other computer related functions in a variety of ways, usually negatively. If this happens, the whole computer will need a cold reboot.
- sticking hatches. At some point in time, the ship took a pretty good hit (either combat, rough landing, etc) that did a bit of damage. It was expertly repaired, but there was a bit of tweaking to the overall hull that was unrepairable that resulted in hatches or doors along a certain frame or axis not quite being in alignment. They're still airtight, but have a tendancy to stick, and require extra effort to pull open or closed.
- unexplained rattle. In one portion of the ship there is a distinctive rattling or knocking sound that can be heard when the ship is under full acceleration (and only when under full acceleration). From the engineering logs, the last 3-4 engineers have seriously looked for the cause, but have been unable to find it.
- the ship has two sets of engineering logs from the previous engineer. One log - the "public" one - shows meticulous details of work done, parts bought, prices paid, sources of work and parts, reports to the captain, etc. However, some of the supposed work done doesn't match what the log says. Upon digging, the PC engineer will find a second, hidden log. This one is much more casual in nature, but matches the true work done. It shows that parts bought were used, cheap knockoffs, non-licensed contractors used, etc. From comparing the two, it seems the previous Chief Engineer was supplementing his own income by telling the captain one thing, and doing another.
- similar to above, but a ship's previous steward was skimming by charging things like high end wines and other non-perishable luxeries to various high passage passengers, but stashing them in a secret compartment in the ship. Unfortunately, he died before he could take advantage of his bounty, and the whereabouts of the secret stash aren't indicated in his own records. Buried somewhere in the ship is a secret compartment with months worth of delicacies and expensive wines.
- There is a ground loop* in the electrical system of the ship's intercom. This causes a slight echoing whenever the ship's intercom is used from certain microphones/stations. It's not bad enough to be detrimental, but it can get slightly annoying. Unfortunately, being a ground loop, it could be anywhere in the system, and ship's engineer is resigned to "I'll find it when I find it." If YTU says that most of the signal wiring is fiber-optic, the echo could still happen, it would just have a different cause.
- one of the crew staterooms was modified to be more comfortable for a previous alien crew member.
- One of the previous owners had the entire interior of the ship paneled and veneered in woods from around the sector. Every surface possible is covered in wood - ceiling, floor, walls, etc. Those surfaces that can't be covered in real wood - like iris valves, the jump machinery, etc have been painted to look like wood.
- killer entertainment system. One of the previous owners was a high end audiophile/videophile. Even though standard shipboard entertainment systems are pretty high end compared to our real world systems, that wasn't good enough for this owner. A half ton of space is devoted to a top end entertainment system (at least it was at the time it was purchased), and seperate high end networking, components and cabling has been installed to to support the system. The system even has it's own power system, and can run for a few hours even if all other power to the ship is dead.
- part of the plumbing system sits too near some portion of the j-drive. During the transition to/from jump, this means the water in the system gets heated to scalding. For an hour or so after jump, you run the risk of burning yourself if you run water anywhere - using a toilet is particularly dangerous. On the plus side, this does mean that you can make a quick cup of instant coffee right after you go into/out of jump.
- a previous owner/captain was an avid model builder, and glass display cases are fitted into every nook and cranny of the ship's public spaces so he could show off his models. Of course, the models he used to proudly display there are long gone now, leaving it up to the PCs to decide what to fill all those display cases with.
- thanks to a previous modification, there is a crack in an area of the galley (kitchen) where food particles can get pushed into. This crack leads to a small void space nearby, and over the years it has filled up with all sorts of food particles, leading to a spongy, moldy mess within. Fortunately, this hasn't led to any particularly unpleasant odors, and is benign - until somebody opens up that void space for another reason.
*for those of you who don't have a working knowledge of electronics, a ground loop is where signals "echo" back through via an electrical ground. Typically this is caused by a grounded noise shielding component being grounded in two different places, rather than one like they should be. More often than not, those are because the outer wire sheilding (that braided fine wire or foil you see on the outer part of some multi-wire cables) on long wire runs has been connected at both ends of the wire, when it should only be connected at one.