lordmalachdrim
Mongoose
I really like this setting and am thinking of trying to run it using traveller. I was wondering if anyone else has attempted this yet and if so if they have any suggestions that would help me in my efforts.
apoc527 said:(Regarding the skill cost, I know very few actual players of Alternity who use the basic rules--they are hideously expensive to raise under that scheme and there are some good alternate formulas to make things much better).
I had similar problems with Alternity, apart from the fact that its layoutGypsyComet said:After advancing through several levels and running through enough fights we felt we had a proper grasp of all the things that were in need of fixing. The list, once we compiled it, was long enough that we decided not to bother...
I have to admit that I am impressed, because this is the other systemlordmalachdrim said:But then we've also run Rolemaster ... with much enjoyment.
Kilgs said:I considered Star Drive as well. In the end, just decided to use the world descriptions and stuff within the MTU.
But... Alternity did ships RIGHT. And Ship Combat RIGHT!
That was what was missing in HG for me. Have you ever looked at the Ships Excel Sheet and Design Sequence? That thing is a work of art and it actually makes ships cool.
I think Mongoose stayed close to the original CT with ship-design. But, man, I was hoping for something along the lines of Alternity's ruleset.
lordmalachdrim said:Those were all easy. Synnibar...that was a nightmare to run. But back to Traveller.
Any thoughts no organic ships?