Star Trek ships for fun and giggles

Da Boss

Mongoose
Sooo Just finished work and not ready t sleep now - watching the oh so very lovely Kate Beckinsale in Underworld Evolution and figured I would have a go at making some Trek ships up. These are how I would like them to be rather than how I think they will be ! (based on the FASA Simulator really as I don't have SFB)

Constitution Class Heavy Cruiser Battle
Speed: 10
HUll: 5,
Turns: 1 /45
Damage: 50 / 10
Crew: 43 / 8
Craft: None
Troops: 6
Special: Shields 16/D6, Warp Engine, Shuttles 4,
Photon Torpedo....Range 30.....F Arc.....8AD....Double Damage, Precise, Slow-Loading, Super AP,
Phaser Battery.... Range 20......F Arc......4AD...Minibeam, Twin-Linked
Phaser Battery.....Range 20......F/P Arc...4 AD..Mini-beam, Twin-linked
Phaser Battery.....Range 20......F/S Arc...4 AD..Mini-beam, Twin-linked

D-7A Class Light Cruiser Raid
Speed: 12
HUll: 5,
Turns: 2/45
Damage: 50 / 10
Crew: 35 / 6
Craft: None
Troops: 8
Special: Shields 8/D6, Warp Engine, Shuttles 4,
Disruptor Bank.....Range 18......F/P Arc...6 AD..AP, Double Damage
Disruptor Bank.....Range 18......F/S Arc...6 AD..AP, Double Damage

D7M Light Crusier
Speed: 12
HUll: 5,
Turns: 2/45
Damage: 50 / 10
Crew: 37 / 6
Craft: None
Troops: 8
Special: Shields 12/D6, Warp Engine, Shuttles 4,
Disruptor Bank.....Range 20......F/P Arc... 8AD..AP, Double Damage
Disruptor Bank.....Range 20......F/S Arc...8AD..AP, Double Damage
Torpedo...............Range 20......F Arc......10AD...Super AP, Triple Damage
Torpedo...............Range 20......A Arc......10AD...Super AP, Triple Damage

Romulan Bird of Prey
Speed: 8
HUll: 4
Turns: 1/45
Damage: 30 / 5
Crew: 15 / 3
Craft: None
Troops: 1
Special: Shields 8/1, Warp Engine, Cloak 5,
Plasma Torpedo.....Range 30*....F...........12AD
Blaster Battery........Range. 10....F/P/S....6 AD....Mini-beam

* The Plasma Torpedos traits depend on the range when fired:
0-6" Quad Damage, Super AP, Slow Loading
7-12" Triple Damage, Super AP, Slow Loading
13-18" AP, Triple Damage, Slow -loading
19-25" AP, Double Damage, Slow-Loading
26-30" AP, Slow-Loading

Cloak: A Ship may engage or disengage its claok at the start of a movement phase. Whilst Cloaked the ship gains the Stealth trait equal to its cloak rating. Whilst cloaked, a ship may not fire and its shields are non functional - but regenerate as normal.

just a bit of fun really :)
 
I'm not sure how you equate HOTTIE Kate with ST stats :)

but the stats are nice n easy.

MiniB and TL? ouch

Is your Fed ship a tad big (Battle)?
 
I'd not go on the FASA system tbh - they screwed so many things up in that system (yes, I do own it) - for one thing, they ignored the existing sources that referred to the D7 as a "Battlecruiser" and went their own way - I think that's why they lost the license in the end - too much artistic license and not enough research.

Careful with the D7M... that's a Mauler (special weapon) variant... you might instead want to use the D7C (command variant) as a possible.

If you want a SFB SSD sheet, there's a cadet SSD sheet kicking around on ADB's site... if Jean gives me permission, I can email it to you (I think I have it). I also have scans of the Commander's Edition SSDs for the Warbird, D7 and Fed CA (ie Con-class)... but those don't leave my computer unless I have express permission from ADB (despite being old versions, I'm not gonna break copyright - they were scanned to allow me to print them off as I needed them).
 
@ Basaint

Well I was working it in the advert breaks - I love Underworld and Kate to much to miss much of it :) The stats are in no way balanced and I think on reflection GEG is probably a better fit than shields.........

figure the ships having shields are are more resiliant than B5 ships but less well armed - a hull 5 Raid Ashinta has 6AD TL Mini-beam in every arc :)

@ BFalcon
Yeah its not perfect - but I do really like the ship looks :)
very kind re the SSDs but it was only a bit of a play - I tend to enjoy doing things like that......as you may have noticed from my packs!
 
Yup no probs... just thought you'd like to see the SFB versions. :)

And yeah, the FASA ships are nice looking, but sadly not possible in ACTA: SF. :(
 
BFalcon said:
Yup no probs... just thought you'd like to see the SFB versions. :)

And yeah, the FASA ships are nice looking, but sadly not possible in ACTA: SF. :(

I did find a website with any aweful lot of SSDs for OS, films and Next Gen onwards :) Again last night I was being lazy and just useing the stats out of the one book :)

but again thanks for the offer :D
 
Keep hold of that SSD site - you might be able to translate them to ACTA: SF when the rules are released... :)

Until then, it won't be possible since we don't know what they're cooking up... :(
 
I take it you're talking about Tyrel Lohrs Planetside site?

http://planetside.firenebula.com//

Yeah I'm responsible for some of the SFB hulls being converted over, as well as fleshing out the Klingons for the pre TNG era and the Cardassians.

Nice to see it's all still up. Anyone still playing B5W out there?
 
Anyone wanting to see cadet SSDs can go to this page and find a good number of them. :)

http://www.starfleetgames.com/CadetTraining.shtml

I hope this helps.
 
Also, there is a range of low toner Ship Cards in the online FC Commander's Circle.

(The Squadron Scale versions are the "real" ships, i.e. equivalent to those on SFB SSDs; the Fleet Scale ones are more akin to the Cadet ships Jean linked to above.)
 
BFalcon said:
Careful with the D7M... that's a Mauler (special weapon) variant... you might instead want to use the D7C (command variant) as a possible.
No, the FASA D-7M is the K'Tinga. Somehow I suspect that those particular stats will not find their way into any official version of ACTA:SF. :lol:
 
Adrian: I wasn't talking about the FASA D7M, I was talking about the SFU D7M... I was just warning him that he might want to call it something else to avoid confusion... given that the D7M in SFU is a special weapon variant that already exists.
 
And I was pointing out that the stats were for the K'Tinga. I know how sensitive the IP issue is - the version of D-7 with fore and aft photon torpedoes probably won't be called anything. ;)
 
AdrianH said:
And I was pointing out that the stats were for the K'Tinga. I know how sensitive the IP issue is - the version of D-7 with fore and aft photon torpedoes probably won't be called anything. ;)

Probably wouldn't exist - Klingons in SFU use Disruptors instead - someone might be able to correct me on this, but I don't think they ever used them (ie Photons) in SFU... :(

Not to say, however, that a variant won't exist as a testbed for Federation tech... (I suspect, however, that Klingon warp drives aren't as refined as the Federation ones so may not have the smooth power output needed for Photons). Could make an interesting theoretical design though... :)

Also, rear-facing heavy weapons only seem to exist on the heavy ships, DN class and up... if memory serves, both the Fed DN and Klingon B10 have rear-facing heavy weapons, albeit only a small fraction of the forward-facing weapon numbers - presumably to deter a rear attack.

Generally the aim seems to be to face the enemy - one reason why shield facings are so important in SFB and FC - lose your ability to reinforce the front shield and suddenly using all those really powerful weapons becomes a whole lot harder...
 
The only official SFU D7 with photons, that I am aware of, is in an early Captain's Log(3 I think) that was captured by the Masters, a highly advanced race that captured lesser races ships and used them in Roman like arena games. It was not returned, or used by anyone else.

Some Empires use ships with heavy weapons that are distributed around the ship, Jindarians, and the FRAX, off of the top of my head, Gorn and ISC to a lesser degree, drones in general.

The only two ship classes that commonly do so are BBs(Battleship), and HDWs(Heavy War Destroyer).
 
Got hold of some SFU material and reworked the stats - enjoy or ignore :)

Constitution Class Heavy Cruiser (CA) Battle
Speed: 10
Hull: 5,
Turns: 1 /45
Damage: 45 / 10
Crew: 43 / 8
Craft: None
Troops: 6
Craft: 4 Shuttles,
Special: Point Defence 1, Shields 14/D6, Transporters, Warp Engine,
Photon Torpedo....Range 24.....F Arc.....8AD....Double Damage, Precise, Slow-Loading, Super AP,
Drone Rack……..Range 24….F Arc….2AD….AP, Missile, Triple Damage
Phaser 1.... Range 18......F Arc......6AD...Minibeam, Twin-Linked
Phaser 1.... Range 18..... P Arc......4AD...Minibeam, Twin-Linked
Phaser 1.... Range 18......S Arc......4AD...Minibeam, Twin-Linked
Phaser 1.... Range 18......A Arc......2AD...Minibeam, Twin-Linked

? Class Battlecruiser (D7) Battle
Speed: 12
Hull: 5,
Turns: 2/45
Damage: 40 / 10
Crew: 48 / 8
Craft: 2 Shuttles
Troops: 8
Special: Point Defence 1, Shields 12/D6, Transporters, Warp Engine
Disruptor Bank.....Range 24......F arc...8 AD..AP, Double Damage
Drone Rack……..Range 24….F Arc….4AD….AP, Missile, Triple Damage
Phaser 1.... Range 18......F Arc......8 AD...Minibeam, Twin-Linked
Phaser 1.... Range 12.....P Arc......6AD...Minibeam, Twin-Linked
Phaser 1.... Range 12......S Arc......6AD...Minibeam, Twin-Linked

War Eagle Class Cruiser (?)
Speed: 8
Hull: 4
Turns: 1/45
Damage: 30 / 5
Crew: 18 / 3
Craft: 2 Shuttles
Troops: 1
Special: Point Defence 2, Shields 14/D6, Transporters, Warp Engine, Cloak 5+,
Plasma Torpedo.....Range 30*....F...........12AD
Phaser 1.... Range 18......F arc......4 AD...Minibeam, Twin-Linked
Phaser 1.... Range 18.....P Arc......2 AD...Minibeam,
Phaser 1.... Range 18......S Arc......2 AD...Minibeam,

* The Plasma Torpedoes traits depend on the range when fired:
0-6" Missile, Quad Damage, Super AP, Slow Loading
7-12" Missile, Triple Damage, Super AP, Slow Loading
13-18" AP, Missile, Triple Damage, Slow -loading
19-25" AP, Missile,, Double Damage, Slow-Loading
26-30" AP, Missile, Slow-Loading

Cloak: A Ship may engage or disengage its cloak at the start of a movement phase. Whilst cloaked the ship gains the Stealth trait equal to its cloak rating. Whilst cloaked, a ship may not fire, use point defence, and its shields are non-functional - but regenerate as normal.

Missile: Any missile weapon firing at ship with active point defence reduces its AD by the ships point defence trait.

New Special Order: Defensive Fire!………………………………………CQ 7+
At the start of its movement phase, any ship may declare that one or more phasers are being re-tasked to engage incoming missiles. If this order is successful, add an amount equal to half (rounding up) of the phasers AD to the ships point defence trait for the rest of the turn. If the ship has no point defence trait it gains the trait for the r4es to the turn. Those phasers used in this manner may not fire in the attack phase (even if this special order is later lost). Federation ships may also use their drone racks as if they were phasers for the purposes of this special order. If the Point defence trait is lost during the turn, by being crippled for instance, all AD are lost including those gained by this action

? Class Shuttle (?) (do the varied fleets have class names for their shuttles?)
Speed: 12
Turn: SM
Hull: 4
Dogfight: 0
Special Rules: Atmospheric, Dodge 3+, Fighter
Phaser 3.... Range 2......T Arc......1 AD...Minibeam,

A Shuttle in base contact with a ship may act in support, if it does not fire in the fighter firing phase it adds 1 to the point Defence trait of the ship. It may not this if it has been engaged in a dogfight this turn
.
 
Just a few Observation and Opinion of my own on what a ACTA:SF Federation Heavy Cruiser might look like.

Federation Constitution Class Heavy Cruiser – Rear Phaser Refit (CAR)

Traits: Labs 8, Tractor Beams 2, Transporters 3, Probe

Labs: Used for gathering information (Intelligence on Ship Types or determining how to kill / destroy a Monster) or to identify type of drones. (Double Space Drone / Single Space Drone / Half Space Drone)
Tractor Beams: Can be used to tow an object, grab another ship, or to keep a drone from impacting a ship until you can shoot it.
Transporters: You know them and love them.
Probe: Used same as Labs except for excluding drones identification. Can be pressed into service as an emergency weapon system once a ship has been crippled.
Troops: Should be 10. These are not just used in Boarding Actions but also as a Weapon System for Hit and Run raids when using Transporters.

Note: Point Defense should be removed as this determined based on ships weapons orders.

The following are more general notes on Weapons in the Star Fleet Universe.

Photon Torpedoes (x4): 1AD, F. Photons and Drones are an all or none weapon system. Either they hit you completely or they miss. This has lead to the Photon being called the “Wonder Weapon.”  (I wonder if I will hit…)
Drone (x1): 1AD, 360*, Firing Arcs so should be listed as T for Turret. Also should probably have the Guided Trait from ACTA:NA. Also note that usually at lest one Drone Rack on a Federation Ship is known as a Type G Rack. These Racks can either Fire one Anti Ship Drone per turn or can be fire as 4 separate Anti Drones per Turn.
Phaser 1 (x2): 1AD, F, or more likely FH with 180* Field of Fire. Phasers 1s are not Twin Linked and can be used to engage 2 different targets including Drones in Point Defense. Phaser Range is actually 25 but whatever they decide to do to make it work. Note that at ranges 5 or less Phaser 1: will auto hit and out to Range 8 or less they still hit more than 50% of the time. I would think that they should be given the Trait Accurate or Accurate +2 at ranges less than 9.
Phaser 1 (x2): 1AD, P, or more likely P,F as they cover 50% of the Frontal Firing Arc.
Phaser 1 (x2): 1AD, S, or more likely S,F as they cover 50% of the Frontal Firing Arc
Phaser 1 (x2): 1AD, A, or more likely RH with 180* Field of Fire.
Phaser 3 (x2): 1AD, T, These Phasers are intended for Point Defense but can make vicious Anti Ship Weapons at close range when mounted in numbers. Once again these are Auto hit Weapon at ranges of 2 or less so should have Accurate or Accurate +2 trait at ranges less than 2.
====================
For the Pre Refit version of the Constitution that may have appeared in a TV Series. Delete the Aft Phaser 1s, both Phaser 3s, and the Drone Rack.

For the Lexington Class Command Cruiser change the Aft Phaser 1s to a Turret Mount. And Add the Trait: Command +1.
 
Rambler said:
Just a few Observation and Opinion of my own on what a ACTA:SF Federation Heavy Cruiser might look like.

Thanks for the interest / your version - my comments in blue :)

Federation Constitution Class Heavy Cruiser – Rear Phaser Refit (CAR)

Traits: Labs 8, Tractor Beams 2, Transporters 3, Probe

Labs: Used for gathering information (Intelligence on Ship Types or determining how to kill / destroy a Monster) or to identify type of drones. (Double Space Drone / Single Space Drone / Half Space Drone)
Hmm maybe have Labs with a stat roll to generate this info, so high Q Labs generate data on 2+,
poor or little Lab capacity generate on 5+ or even 6+. Quick and easy

Tractor Beams: Can be used to tow an object, grab another ship, or to keep a drone from impacting a ship until you can shoot it.
Probably just make them a stat line
Tractor Beam......range X (? what range do they reach out to)....special traits
Transporters: You know them and love them.
Probe: Used same as Labs except for excluding drones identification. Can be pressed into service as an emergency weapon system once a ship has been crippled.
/As Tractor Beams[color]
Troops: Should be 10. These are not just used in Boarding Actions but also as a Weapon System for Hit and Run raids when using Transporters.
Why 10 - would need to know what you think the D7 would be - I would make the Klingon higher to help distinguish between races, same with Gorn etc.

Note: Point Defense should be removed as this determined based on ships weapons orders.
I don't like the seeking rules and much prefer this method.

The following are more general notes on Weapons in the Star Fleet Universe.

Photon Torpedoes (x4): 1AD, F. Photons and Drones are an all or none weapon system. Either they hit you completely or they miss. This has lead to the Photon being called the “Wonder Weapon.”  (I wonder if I will hit…)
Drone (x1): 1AD, 360*, Firing Arcs so should be listed as T for Turret. Also should probably have the Guided Trait from ACTA:NA. Also note that usually at lest one Drone Rack on a Federation Ship is known as a Type G Rack. These Racks can either Fire one Anti Ship Drone per turn or can be fire as 4 separate Anti Drones per Turn.
Phaser 1 (x2): 1AD, F, or more likely FH with 180* Field of Fire. Phasers 1s are not Twin Linked and can be used to engage 2 different targets including Drones in Point Defense. Phaser Range is actually 25 but whatever they decide to do to make it work. Note that at ranges 5 or less Phaser 1: will auto hit and out to Range 8 or less they still hit more than 50% of the time. I would think that they should be given the Trait Accurate or Accurate +2 at ranges less than 9.
Phaser 1 (x2): 1AD, P, or more likely P,F as they cover 50% of the Frontal Firing Arc.
Phaser 1 (x2): 1AD, S, or more likely S,F as they cover 50% of the Frontal Firing Arc
Phaser 1 (x2): 1AD, A, or more likely RH with 180* Field of Fire.
Phaser 3 (x2): 1AD, T, These Phasers are intended for Point Defense but can make vicious Anti Ship Weapons at close range when mounted in numbers. Once again these are Auto hit Weapon at ranges of 2 or less so should have Accurate or Accurate +2 trait at ranges less than 2.

The big thing here is the AD - I really don't want to play a game with so low AD scores - when I use my battlecruiser I want to pick up a handful of dice and see the opponent blanch. Same with weapon arcs its reletively simple to work out and compensate for weapons able to fire into mulitple arcs and generate much the same effect but much less fidely. The weapons being more effective at different ranges could be quite interesting and very easy to model with a similar system to that in Firestorm Armada if that was wanted.re drones - i did accoutn for the Federation anti-drone drones in the Special Actions ability
====================
For the Pre Refit version of the Constitution that may have appeared in a TV Series. Delete the Aft Phaser 1s, both Phaser 3s, and the Drone Rack.

For the Lexington Class Command Cruiser change the Aft Phaser 1s to a Turret Mount. And Add the Trait: Command +1.


I realise that ACTA: ST is not going to be any thing like this - its a whole new game with very little relation to previous editions. This is just how I'd like it to be ;)
 
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