Sooo Just finished work and not ready t sleep now - watching the oh so very lovely Kate Beckinsale in Underworld Evolution and figured I would have a go at making some Trek ships up. These are how I would like them to be rather than how I think they will be ! (based on the FASA Simulator really as I don't have SFB)
Constitution Class Heavy Cruiser Battle
Speed: 10
HUll: 5,
Turns: 1 /45
Damage: 50 / 10
Crew: 43 / 8
Craft: None
Troops: 6
Special: Shields 16/D6, Warp Engine, Shuttles 4,
Photon Torpedo....Range 30.....F Arc.....8AD....Double Damage, Precise, Slow-Loading, Super AP,
Phaser Battery.... Range 20......F Arc......4AD...Minibeam, Twin-Linked
Phaser Battery.....Range 20......F/P Arc...4 AD..Mini-beam, Twin-linked
Phaser Battery.....Range 20......F/S Arc...4 AD..Mini-beam, Twin-linked
D-7A Class Light Cruiser Raid
Speed: 12
HUll: 5,
Turns: 2/45
Damage: 50 / 10
Crew: 35 / 6
Craft: None
Troops: 8
Special: Shields 8/D6, Warp Engine, Shuttles 4,
Disruptor Bank.....Range 18......F/P Arc...6 AD..AP, Double Damage
Disruptor Bank.....Range 18......F/S Arc...6 AD..AP, Double Damage
D7M Light Crusier
Speed: 12
HUll: 5,
Turns: 2/45
Damage: 50 / 10
Crew: 37 / 6
Craft: None
Troops: 8
Special: Shields 12/D6, Warp Engine, Shuttles 4,
Disruptor Bank.....Range 20......F/P Arc... 8AD..AP, Double Damage
Disruptor Bank.....Range 20......F/S Arc...8AD..AP, Double Damage
Torpedo...............Range 20......F Arc......10AD...Super AP, Triple Damage
Torpedo...............Range 20......A Arc......10AD...Super AP, Triple Damage
Romulan Bird of Prey
Speed: 8
HUll: 4
Turns: 1/45
Damage: 30 / 5
Crew: 15 / 3
Craft: None
Troops: 1
Special: Shields 8/1, Warp Engine, Cloak 5,
Plasma Torpedo.....Range 30*....F...........12AD
Blaster Battery........Range. 10....F/P/S....6 AD....Mini-beam
* The Plasma Torpedos traits depend on the range when fired:
0-6" Quad Damage, Super AP, Slow Loading
7-12" Triple Damage, Super AP, Slow Loading
13-18" AP, Triple Damage, Slow -loading
19-25" AP, Double Damage, Slow-Loading
26-30" AP, Slow-Loading
Cloak: A Ship may engage or disengage its claok at the start of a movement phase. Whilst Cloaked the ship gains the Stealth trait equal to its cloak rating. Whilst cloaked, a ship may not fire and its shields are non functional - but regenerate as normal.
just a bit of fun really
Constitution Class Heavy Cruiser Battle
Speed: 10
HUll: 5,
Turns: 1 /45
Damage: 50 / 10
Crew: 43 / 8
Craft: None
Troops: 6
Special: Shields 16/D6, Warp Engine, Shuttles 4,
Photon Torpedo....Range 30.....F Arc.....8AD....Double Damage, Precise, Slow-Loading, Super AP,
Phaser Battery.... Range 20......F Arc......4AD...Minibeam, Twin-Linked
Phaser Battery.....Range 20......F/P Arc...4 AD..Mini-beam, Twin-linked
Phaser Battery.....Range 20......F/S Arc...4 AD..Mini-beam, Twin-linked
D-7A Class Light Cruiser Raid
Speed: 12
HUll: 5,
Turns: 2/45
Damage: 50 / 10
Crew: 35 / 6
Craft: None
Troops: 8
Special: Shields 8/D6, Warp Engine, Shuttles 4,
Disruptor Bank.....Range 18......F/P Arc...6 AD..AP, Double Damage
Disruptor Bank.....Range 18......F/S Arc...6 AD..AP, Double Damage
D7M Light Crusier
Speed: 12
HUll: 5,
Turns: 2/45
Damage: 50 / 10
Crew: 37 / 6
Craft: None
Troops: 8
Special: Shields 12/D6, Warp Engine, Shuttles 4,
Disruptor Bank.....Range 20......F/P Arc... 8AD..AP, Double Damage
Disruptor Bank.....Range 20......F/S Arc...8AD..AP, Double Damage
Torpedo...............Range 20......F Arc......10AD...Super AP, Triple Damage
Torpedo...............Range 20......A Arc......10AD...Super AP, Triple Damage
Romulan Bird of Prey
Speed: 8
HUll: 4
Turns: 1/45
Damage: 30 / 5
Crew: 15 / 3
Craft: None
Troops: 1
Special: Shields 8/1, Warp Engine, Cloak 5,
Plasma Torpedo.....Range 30*....F...........12AD
Blaster Battery........Range. 10....F/P/S....6 AD....Mini-beam
* The Plasma Torpedos traits depend on the range when fired:
0-6" Quad Damage, Super AP, Slow Loading
7-12" Triple Damage, Super AP, Slow Loading
13-18" AP, Triple Damage, Slow -loading
19-25" AP, Double Damage, Slow-Loading
26-30" AP, Slow-Loading
Cloak: A Ship may engage or disengage its claok at the start of a movement phase. Whilst Cloaked the ship gains the Stealth trait equal to its cloak rating. Whilst cloaked, a ship may not fire and its shields are non functional - but regenerate as normal.
just a bit of fun really
