Standar/most common points size of games

750-1250 for pick up games. Squadron boxes clock in around 1000. 750 gives you 3-5 pretty solid ships.

The Orions vs Federation game Rich and I played on our table after the tournament game was 500 points a side and it was still 2 ships (1 light dreadnought, 1 fast cruiser) vs 4 ships (Ok6 cruiser, salvage cruiser, 2 light raiders).

I'd recommend a few 500 point games to let you try out some different ships and fleets, and then jump into 1250 point games.
 
When at a game store, we stick to 1000 to 1500 points, as this can easily be fielded withthe typical fleet box.

At home, when playing just to play, it's usually 2,000 poits. this lets us throw in a dreadnought and a buncha little ships.

If we're at home and play-testing, then we do a battle at 750 points, one at 1,000 points, one at 1500 points, and one at 2000 points. Since we have a huge table (12x4) and an abnormally large play test group (8 to 12 of us), and a decent sized minatures fleet :roll: ; we can squeeze in 3 battles at a time.

Although, I'm thinking NashCon / Origins may be a bit different:
750 for round one, 1,000 for round two, 1750 for round three.
 
I don't think I've managed to do one higher than 750 so far. What few people I can get to play find anything more than 3-4 ships a player to be too cumbersome and paper-heavy... :roll:
 
Allerka said:
I don't think I've managed to do one higher than 750 so far. What few people I can get to play find anything more than 3-4 ships a player to be too cumbersome and paper-heavy... :roll:

Obviously they just don't know they're born. Have they played SFB?

One idea to reduce the amount of paper on the table is squadron level ship sheets, where you have three of the same ship in a fleet (usually a frigate or destroyer) and you have one A4 sheet with all the stats, shield and hull boxes and the crit chart on.
 
I put together my ship sheets with an area for basic charts (criticals, weapons ranges and traits), and 3 slots for ship information. Takes a little more work to put together versus single ships on single sheets of paper, but it makes things go faster. That and color coding the paper, so you have ships Blue 1, 2, 3 for example.

I can email you an example if you would like.
 
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