Spinward Marches - Regina - Hefry

Nope. Hefry is pretty much just a UWP in any of the sources.

"Ni" means "non-industrial". The intent is that the world cannot provide its own industrial capacity and must use imports to make up the difference. The UWP qualification is simply a population of 6 or less.
 
Anybody noticed that Enope has become a non-Industrial Industrial world? In my copy of SM anyway.

I think it should be Hi In Na Ic.
 
Yeah, I found several of those types of things in the UWPs. BUT, if you go with the raw data, you can figure out the errors pretty quickly (Rhylanor Subsector Allegiance for example).

I was a bit disappointed that the new Mongoose world generation rules (with TEMPERATURE) were not used.

Mongoose added temperature to the basic UWP rolls and it would have been nice to have that added.

Oh well.
 
(Apologies for the thread resurrection, but this has me confused)

How can Enope (in my copy of Spinward Marches) be both Non-Industrial and Industrial (the trade codes are listed as: Hi NI In).

Does this mean that some of its industrial capacity is able to export, but it's lacking in others? It just struck me as weird that it would import anything, that's all.
 
As a result of the clusterfuck that ensued from Hunter Gordon's interference in the Spinward marches project (see elsewhere for details; I'm not going into that again) we used the raw data straight from Supplement 3.

It would have been nice to fix some impossibilities, use updated world-gen and so forth, but Marc Miller forbade it on the strength of an unsubstantiated allegation which was not investigated before the hammer was brought down.
 
I seem to remember things like tiny worlds with dense atmospheres and
similar nonsensical UWPs, but I did not take a closer look at the Spinward
Marches UWPs for many years.
 
There are a lot of impossibilities, such as tiny worlds with dense atmosphere. Also, things like worlds with E class ports (no fuel) on desert worlds (no fuel) in a system with no gas giants ( no fuel) on a major trade lane.

We wanted to note these and some other issues, such as where two or more pieces of canon contradict one another, or where there is an obvious typo in a canon source.

We were derailed at the 'what issues should we consider as candidates for a possible fix?' stage.

The plan was to compile a list, along with suggested fixes and possible consequences, for consideration by the Mongoose line editor. He'd decide which to present to Marc for his consideration, and we'd then deiscuss those with Marc before agreeing on which to implment and how.
 
Ah ok - sorry guys, didn't mean to open old wounds. What would you suggest as a fix, adding Gas Giants where such "fuel voids" occur, upgrading the Starports? As for the NI/Ind mixups, change the NI to a NA?

Surely, if they're even part of a trade route chain and don't have local fuel available, the starport would have tankers visiting to ensure sufficient fuel would be available to keep the trade moving? And changing the NI to a NA would imply a world reliant purely on industry to survive and not having any ability to grow its own food?

I'm (slowly) reproducing the subsector data onto index cards for my own use in-game and using index cards for each system/world with more details, so changing the codes for the individual worlds isn't THAT much of a problem, it'll just mean I'll need to use a photocopy of the map or reproduce it on the PDF template and edit it for that particular subsector (a pain, but hardly terminal). the idea, originally, was that I could add my own worlds as needed without scribbling on my book.

I had planned to eventually get the poster maps, but if the data on those is the same as the Spinward Marches book, then (at least that one) won't be of use to me. :(

Does this problem occur in other sectors?
 
CosmicGamer said:
If all the worlds in a system are not defined, one of the minor worlds could be the refueling stop.

Yep. Or I do something that really gets "Canon" setting guru's in a twist, I *GASP* add a gas giant to the system! Simply because the system, way back when it was found, would not have been "found" if there wasn't a gas giant or water world in the system for the discovering ship to refuel from and get back home to report the discovery.

So if the system write up doesn't have a gas giant or water/ice world of Hydrogen, Voila! It gets one.
 
To a great extent, this was part of what we were considering. Minor changes that fixed a number of 'but that's nonsensical/physically impossible' issues. Sadly, the politics of the Traveller community being what it is, we were completely forbidden to do any such thing by Marc Miller....

...who then not long afterwards sanctioned the putting out of a set of updated Marches UWPs containing the same sort of fixes we we looking at proposing.

Can anyone say slap in the face?
 
Treebore said:
So if the system write up doesn't have a gas giant or water/ice world of Hydrogen, Voila! It gets one.
Yes, of course. In my view all "official" material is just the authors' pro-
posal anyway, and once I have bought it, I am free to do with it what-
ever makes sense in my setting. Besides, authors are human and make
mistakes, and it would be rather silly to perpetuate those mistakes just
because they appeared in print.
 
rust said:
Treebore said:
So if the system write up doesn't have a gas giant or water/ice world of Hydrogen, Voila! It gets one.
Yes, of course. In my view all "official" material is just the authors' pro-
posal anyway, and once I have bought it, I am free to do with it what-
ever makes sense in my setting. Besides, authors are human and make
mistakes, and it would be rather silly to perpetuate those mistakes just
because they appeared in print.

I can tell you haven't ever had to deal with the "Dogma" police. I hope you stay lucky with that.
 
Look guys if you find something you don't like or do not agreee with, stand up and be the GM you are and change it to "fit" your game. I have done that in my own games over the years and to heck with the "Cannon" groupie crowd. Do what fits best for your own campaign, your the GM so take charge and roll with what you want guys!

Penn
 
I find the canon-Nazis to be an interesting phenomenon in Traveller fandom. What I simply don't get is why they care what other Refs do in their own games. How does it hurt anyone if I destroy Regina, let alone put a gas giant in a system that doesn't have any other source of hydrogen?

Anyway, it's kind of weird to me, but then, I've never played a game with a large enough following to have canon-wars, except Star Wars, and those wars are fought primarily between the movie-types (now segregated into original trilogy and full set camps) and the Expanded Universe-types (every other piece of Star Wars fiction, from TV shows to video games to comic books to all novels).

The psychology is probably very interesting, but I don't know enough to name the "disorder." :-P
 
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