Spider Bug Model

Does anyone like the spiderbug model

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They have the ability to draw a lot of fire...... it's a big bonus in an arachnid army, give the MI a focus and they waste shots, when you have lots of warriors they tend to share the pain out. But when you've got something to scare them it tends to draw a lot of fire, of course then the remaining rank and file stuff gets closer.
But, again, if you only have three they get wiped out without a thought.
Also, on a board with lots of cover an 8" jump is pretty useful when the warrior screen fails.
 
Once I have the rest of my pending "Bug" army purchased; then the spider bugs and Firefrys in large quantities could become very useful units, just as the rules currently exist.

Think about it with Warriors, if you only fielded three to six warriors in a unit they would get creamed every time.

Why not proxy some warriors with some kind of markers to indicate them as Spider Bugs in a larger unit and see how they fare.
 
I'd actually contend that.
I regurlaly field units of 5 warrior bugs with little or no problems, thanks to swarming. Spiders are missing out on all the cool stuff like Carrion, Endless Tides, that make warriors so versitile... They can't tunnel either can they?
Hmmmm.... Firefries, control bugs and Spiders might be really nasty with an adaquate screen going on... And its all pretty cheap points wise...
And ten does sound really nasty... I suppose I might get a unit together at some point... but to be honest I probably wouldn't use the mongoose miniatures because I'm way to cheap to spend that much in one go for a unit, which is a shame because I really like them visualy. I guess I'll use them as visual reference if I ever decide to start that project...
I've gotta build six chariots and finish that Robot I'm sculpting first though... And go back and stick on all the little bits I left of my Cap troopers to aid painiting... and repaint those axemen and repair all my damaged bugs, and I need to make some more scenery at some point...
Damn-it I wish I could finish something I started
 
MaxSteiner said:
I'd actually contend that.
I regurlaly field units of 5 warrior bugs with little or no problems, thanks to swarming. Spiders are missing out on all the cool stuff like Carrion, Endless Tides, that make warriors so versitile... They can't tunnel either can they?
Hmmmm.... Firefries, control bugs and Spiders might be really nasty with an adaquate screen going on... And its all pretty cheap points wise...
And ten does sound really nasty... I suppose I might get a unit together at some point... but to be honest I probably wouldn't use the mongoose miniatures because I'm way to cheap to spend that much in one go for a unit, which is a shame because I really like them visualy. I guess I'll use them as visual reference if I ever decide to start that project...
I've gotta build six chariots and finish that Robot I'm sculpting first though... And go back and stick on all the little bits I left of my Cap troopers to aid painiting... and repaint those axemen and repair all my damaged bugs, and I need to make some more scenery at some point...
Damn-it I wish I could finish something I started

I wouldn't like to list the part finished projects I have Lol, Oh The Shame!
 
Well on the plus side at least theres always a lot of options when I do get around to doing something... Just a shame I always decide sitting on my ass would be a better use of my time.
 
MaxSteiner said:
Well on the plus side at least theres always a lot of options when I do get around to doing something... Just a shame I always decide sitting on my ass would be a better use of my time.

My weakness is reading Lol!
 
honestly im saying an anti-woot woot

the big spider was a gimmick for an episode, really its behavoir is more representative of say a Mantis Hunter Bug, I think you dont need new stats, just model a great spider and use it for a mantis Hunter Bugs (you could have 5 total really some assasin some hunters)

the current spider stats themselves are fine, its just the special stuff IE jump 8 inches is pretty useless in 90% of situations... theyre good at getting anywhere, but not more so than walking. ... I think my spitter bug stats have a bit of oppurtunity here, if it had a small ranged attack that it could use while jumping the low range would be better, it would an incentive to jumping.

I imagine a 6 inch rng attack, IE they can strike at14 inches just outside reaction range... attack would A. Spoil Ready Status of Enemy Unit B. Requires unit to 'Ready' in order to be allowed to make move or Jump actions thus Ready-Ready-Jump for that squad as the first ready is them removing spittal. and such

Models cannot move as a reaction until this is done, and ridiculously Weak attack, like D6-1

OR its an attack at D6+2 and 'hit' models may no longer react. No real dammage...

yeah that second option is alot easier to manage...
 
PS im cheap too and i dont like their spider bugs so i have my own- u can see em in my signature... ill be making a total of 20 soon
 
Max, they already have a big list of one trick pony gimmick bugs. Check it out on the miniatures page. It's called the Arachnid Army Book! :lol: I'm really not completely joking here either. With a few noteable exceptions the bugs mostly are "one trick" each, and most of the new bugs (from the army book) are gimmicks. The best army I ever fielded was composed entirely from bugs in the main rule book!

As far as spiders go, I've sculpted my own (I'll have to make more as mine were recently stolen :twisted: ), and used them in several games. I had the most (and only) success with them against large groups of closely clustered lami defending 4 to 5 inch tall wall sections. Because of the number of attacks each spider gets you really only need a handfull to close with the LAMI, and between things like coordinate and suicidal urge they will kill LAMI faster than anything else I've tried. In the particular game I'm talking about I had around 20 of 'em. Only 5 made it to the wall alive, but one leap up the wall and they slaughtered the entire platoon by themselves. Once they closed I only lost one more of them. Compare that to the fact that the warriors couldn't do anything about the wall untill a turn AFTER the Spiders had knocked out all the LAMI and I'd say that's a pretty good performance. Every other game I've used 'em in though they've died horrible bloody deaths! :lol:
 
have you been using 20 in those other times? im curious

Spiders04.jpg


im gonna mass produce the blue one for myself... 20 of em
 
Yeah, I used 'em like three other times with no less than 15 each time. To be fair, one of those times I just made a blatantly horrible move and got them caught out in the open against a solid wall of Chickenhawk, so you can't really blame 'em for that particular loss (did I mention I wasn't using warriors AT ALL in that game)! :lol:
The other times I used 'em it was against CAP troopers who ended up just being too mobile, and hitting too hard for the Spiders to really hold up despite being screened by warriors and using cover. In one game I got a few in, and they caused some decent misschief, but they really aren't that great against anything with a lot of mobility and armour or heavy firepower imho. If you do use them I would HIGHLY recommend using the Brain bug's coordinate on them. They can be pretty tough when they're backed up by some psychic mojo!
Nice conversions you have there!
 
welllike alot of people have said alot of the new bugs are one trick pony units, with little reason to exist.

Now if only they were 2 trick horsies
 
Yeah, a two trick pony would be awesome! The Skinnies are kind of the same way. Most of their stuff is also a one trick deal (although not nearly as gimmicky as the bugs) with a few exceptions. It seems like the MI are the only army in the galaxy intelligent enough to have flexability and the capability of adapting to different situations at the drop of a hat.

Most of the bugs can be summed up in one of three basic ways:

I run at the enemy and die, killing him in the process
I jump at the enemy and die, killing him in the process
I hover to the enemy and die, killing him in the process

Imagine a bug that could be described like this:

I jump OR hover to the enemy and die, killing him in the process!

Just think about the bugs having that kind of versatility! :lol:

Also, I'd have to agree that there is more than one bug in that book that just doesn't seem to have much of a place. The Gaurd bugs are probably the best example. Even when SST was really jumping at my LGS, the store owner couldn't give those things away. Which is really saying a lot considering how cool looking they seem to be.
 
actually im going to start fielding 15 guard bugs the max because I looked at em and realized how good a value they were

mind you id never buy such an ugly model lol. Im sorry but the gimmick models tend to be quite 50/50 ill make up for it in ripplers i swear

anyways lets compare him with a hopper since they are the same

You sacrifice 12 inches of movement for +1wound, +1 Piercing, a +2 to armor, and as good target (pretty sure kill is high cant remember)... Oh and 2 attacks that are as good as a hoppers... and the option of a d10+3..

no those are useful, they arnt going to be something you want being shot at from the beggining, theyd jsut die because of their speed... but have say 15 warriors in front (up to 30 depending on upgrades, IE 15 if using Carrion Bugs) then these guys and then 30 warriors behind...

enemy will kill that first 15... but then the guards will be much much closer, and be Shielding Warriors (what a novel concept lol) from a lot of dammage... and not for long... then you charge forward and kill... anyhting too heavy for warriors.

or just keep em behind the warriors to finish the job in style.

I think their useful if you just have more than say 3.

Whats stupid about them is that they supposed guard queens and such but dont have Subterranean as a trait!!!!!!! I understant no tunnelling because they are too geared for combat... but cmon!

also the mantis bug when compared similarly is a good deal...

The gimick units so far in my mind

Blister Bug -- the fire fry is more effective and cheaper

Rippler is on the fence, only the kamikaze makes it a true asset

Spiders- its 2 warriors in one easier to kill format! Hurra... oh wait.

Burrower Bug- I know some people are happy with it, but its not worth it IMO beyond a fun time

good arguments can be made for more.
 
Keep in mind that Guards are usually supposed to be attached to Brains, and would thus (i'm guessing) benefit from the Brain's subterrainian ability. Without the Brain or Queen guiding them, they're lost under ground just as easily as any other non-burrowing species of bugs.
 
I think thats poor wording and planning on their part... its very ambiguous as to whether they gain his trait, as no other unit does so when attached without specifically saying so, such as the burrower.

point is their pointless protecting a brain, brains need but one protection- a tunnel marker and an entrance lol

any creature that lives the majority of its life underground should be subterranean, frankly Most bugs ought to be. if not all, why would the bugs being a subterranean species from the start breed natural alertness and night vision out of their units? not to mention pheremone singals/maps that could be made by warriors for them to follow.

I
 
I like the spiders quite a bit, can't use them effectively in games really, but I'm partial to all the specialist bugs, and I think the sculpt is nice.

Also make great rigind beasts for skinnies!
 
Someone was commenting on "one-trick pony" bugs. Think about it - they would be bred for a specific purpose. So basically it's realistic.
 
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