Specialist Forces - Elite Mercenary Forces

MongooseMatt

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Been wanting to bring combat specialists, recon units, artillery or the famed Starmercs to your campaigns? Specialist Forces is a new hardback for Traveller that has just been released!

You can grab your own copy right here: https://www.mongoosepublishing.com/products/specialist-forces

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Specialist troops offer advantages the wise commander can exploit, or prevent the enemy from making use of their own advantages. Anti-armour and anti-aerospace specialists level the playing field for other troops, whilst recon experts provide vital information and commandos take advantage of it.

Specialist Forces presents information on these experts, along with rules governing their functions and equipment for their use. Mercenaries hope they will never be confronted with chemical or nuclear warfare, but if they are this volume has the necessary information. It also covers the operations of specialist formations ranging from armoured infantry to security formations and intelligence commandos.

The unique world of Starmercs is also explored, with information on the operations and equipment undertaken by forces whose primary asset is a starship. Modules for converting a conventional ship to a mercenary transport are presented, along with specialist mercenary tickets.

Inside you will find:

Special Operations and Special Forces
Combat Specialists
Reconnaissance and Stealth Specialists
Engineering and Heavy Weapons Specialists
Protected Forces
Non-combat Specialists
Security and Intelligence Specialists
Starmercs
Boarding Actions
Mercenary Vessels and Modules


Requires the use of the Mercenary box set.
 
I just got Specialist forces and noticed what seems to be a glaring omission: I don't see anywhere how any of the stuff presented is reflected in the Mercenary combat system! How does it effect CBAS? or combat resolution? Any help would be appreciated! :|
 
Radwraith said:
I just got Specialist forces and noticed what seems to be a glaring omission: I don't see anywhere how any of the stuff presented is reflected in the Mercenary combat system! How does it effect CBAS? or combat resolution? Any help would be appreciated! :|

If you check out page 5 & 6 on the Specialist Forces book it mentions that Specialist Units get 'Traits', as described in (I think) book 2 of the mercenary box set.
 
Demon Samurai said:
Radwraith said:
I just got Specialist forces and noticed what seems to be a glaring omission: I don't see anywhere how any of the stuff presented is reflected in the Mercenary combat system! How does it effect CBAS? or combat resolution? Any help would be appreciated! :|

If you check out page 5 & 6 on the Specialist Forces book it mentions that Specialist Units get 'Traits', as described in (I think) book 2 of the mercenary box set.

Yeah, it does. But none of the traits I've seen deal with armored troops! I note that the CBAS of a Battledress unit will typically max out at 15, but that doesn't really cover what "armor" actually does! Which is protect the wearer/operator. Maybe an integral "support" capability that reduces casualties?
 
Radwraith said:
Demon Samurai said:
Radwraith said:
I just got Specialist forces and noticed what seems to be a glaring omission: I don't see anywhere how any of the stuff presented is reflected in the Mercenary combat system! How does it effect CBAS? or combat resolution? Any help would be appreciated! :|

If you check out page 5 & 6 on the Specialist Forces book it mentions that Specialist Units get 'Traits', as described in (I think) book 2 of the mercenary box set.

Yeah, it does. But none of the traits I've seen deal with armored troops! I note that the CBAS of a Battledress unit will typically max out at 15, but that doesn't really cover what "armor" actually does! Which is protect the wearer/operator. Maybe an integral "support" capability that reduces casualties?

Wouldn't armour be covered in the TL of the force? I'm sure i read somewhere that the GM should work out the TL as the average of the weapons and armour of a unit?
 
Access to, might be more appropriate.

Whether command actually equips it's troops with that, would be another issue.
 
Demon Samurai said:
Radwraith said:
Demon Samurai said:
If you check out page 5 & 6 on the Specialist Forces book it mentions that Specialist Units get 'Traits', as described in (I think) book 2 of the mercenary box set.

Yeah, it does. But none of the traits I've seen deal with armored troops! I note that the CBAS of a Battledress unit will typically max out at 15, but that doesn't really cover what "armor" actually does! Which is protect the wearer/operator. Maybe an integral "support" capability that reduces casualties?

Wouldn't armour be covered in the TL of the force? I'm sure i read somewhere that the GM should work out the TL as the average of the weapons and armour of a unit?
It does. But it also specifically states that the standard system does not cover full suit armors such as combat armor or Battledress. It then goes on to refer you to the Specialists handbook which doesn't really say anything about how to handle it!

I realise I could probably "house rule" it and develop some rules accordingly but I'd really prefer an official answer since the basic boxed set actually specifically refers to this book!
 
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