kafka
Mongoose
(pardon the double post) but I thought I would try a larger audience...
Thinking of adventures...I just wonder where is there a happy medium in Traveller. I like the sandbox of many CT adventures but I also liked the structured ones like Flaming Eye, Knightfall. Project Steel, was good but lacked more detail. And, I found Tripwire to be quite alien to Traveller although, parts of it, I did recognize as the same school that spawned the Guilded Lily. So where are good adventures?
My happiest memories were of the old AD&D TSR modules which gave elabourate background details, description text boxes (that allowed me to skim and improvise) and visual props. Traveller has never come close to emulating this. What other SF game systems have? I have tried Fading Suns and I find it even more open ended than Traveller with few exceptions. Gamma World is an AD&D clone but with SF dressing? Alternity/Star*Drive is something that I cannot decide? So what are the suggestions from this board?
Thinking of adventures...I just wonder where is there a happy medium in Traveller. I like the sandbox of many CT adventures but I also liked the structured ones like Flaming Eye, Knightfall. Project Steel, was good but lacked more detail. And, I found Tripwire to be quite alien to Traveller although, parts of it, I did recognize as the same school that spawned the Guilded Lily. So where are good adventures?
My happiest memories were of the old AD&D TSR modules which gave elabourate background details, description text boxes (that allowed me to skim and improvise) and visual props. Traveller has never come close to emulating this. What other SF game systems have? I have tried Fading Suns and I find it even more open ended than Traveller with few exceptions. Gamma World is an AD&D clone but with SF dressing? Alternity/Star*Drive is something that I cannot decide? So what are the suggestions from this board?