Solomani666
Mongoose
I am considering adding a "Reputation" characteristic for this campaign, similar to the Vargr charisma characteristic. This will modify social reactions not covered under social status.
I am thinking that Reputation should be a number between -3 and +3 or possibly even -5 and +5 and be used as a die modifier for certain reaction rolls and encounters.
A lawman with a positive reputation is known for his honesty and integrity and is more likely have the town folk watching his back. He will also attract more gunmen looking to kill him and make a name for themselves.
A gunman with a high negative reputation will have other gunmen looking to kill him to make a reputation for themselves and most likely lawmen looking to take him in. The more negative the reputation, the higher the bounty if charged with a crime.
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Another idea is to have Reputation be a normal 01 - 15 (then using the normal characteristic modifiers) with the character choosing 1 of 3 alignments:
Good (Lawman, some townfolk)
Neutral (Most farmers and townsfolk)
Evil (Outlaws)
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Reputation will increase or decrease depending on the characters actions and outcomes.
After I decide what method of Reputation to use then I will design rules for raising/lowering it.
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If you have any contributions as to how reputation should be implemented please post a comment. I look forward to hearing your ideas.
Note: A negative comment is not considered a contribution, so please refrain from posting those at this time.
Thank you for your help.
.
I am thinking that Reputation should be a number between -3 and +3 or possibly even -5 and +5 and be used as a die modifier for certain reaction rolls and encounters.
A lawman with a positive reputation is known for his honesty and integrity and is more likely have the town folk watching his back. He will also attract more gunmen looking to kill him and make a name for themselves.
A gunman with a high negative reputation will have other gunmen looking to kill him to make a reputation for themselves and most likely lawmen looking to take him in. The more negative the reputation, the higher the bounty if charged with a crime.
------
Another idea is to have Reputation be a normal 01 - 15 (then using the normal characteristic modifiers) with the character choosing 1 of 3 alignments:
Good (Lawman, some townfolk)
Neutral (Most farmers and townsfolk)
Evil (Outlaws)
------
Reputation will increase or decrease depending on the characters actions and outcomes.
After I decide what method of Reputation to use then I will design rules for raising/lowering it.
------
If you have any contributions as to how reputation should be implemented please post a comment. I look forward to hearing your ideas.
Note: A negative comment is not considered a contribution, so please refrain from posting those at this time.
Thank you for your help.
.