Hi all
Hoping for a simple response to this one and maybe some ideas.
Situation:
Crew in a modified Fat Trader. In an asteroid belt and have just lost Hull and Power on board due to combat and a failed boarding attempt when the pilot started using asteroids to scrap boarding ship off.
Problem:
They now need to evac to shuttle to a nearby safe point. I want to make this more interesting than yes you get there. I know one player will be venting any left atmosphere in case of surviving boarders. Gravity will go.
Looking in the rules players move 6metres a move turn in combat and I will run it in a combat way. On the maps in the rulebook there are squares but in no place can I find how bing a square is. Can anyone tell me how big is a square?
What effect will Zero-G have on movement, I am now think difficult terrain. So half movement. Will players have to do a Zero-G check to move and thos without not move if they fail?
One player has no Zero-G training and has got around this using magnetic boots to clamp on. I have no problem with that but will he has skill checks to move as he has no Vacc Suit or Zero-G training?
Also anything else you can think may happen in the dash to the shuttle. Nothing to kill them but maybe put pressure onj the players.
Cheers in advance
LepRecon
Hoping for a simple response to this one and maybe some ideas.
Situation:
Crew in a modified Fat Trader. In an asteroid belt and have just lost Hull and Power on board due to combat and a failed boarding attempt when the pilot started using asteroids to scrap boarding ship off.
Problem:
They now need to evac to shuttle to a nearby safe point. I want to make this more interesting than yes you get there. I know one player will be venting any left atmosphere in case of surviving boarders. Gravity will go.
Looking in the rules players move 6metres a move turn in combat and I will run it in a combat way. On the maps in the rulebook there are squares but in no place can I find how bing a square is. Can anyone tell me how big is a square?
What effect will Zero-G have on movement, I am now think difficult terrain. So half movement. Will players have to do a Zero-G check to move and thos without not move if they fail?
One player has no Zero-G training and has got around this using magnetic boots to clamp on. I have no problem with that but will he has skill checks to move as he has no Vacc Suit or Zero-G training?
Also anything else you can think may happen in the dash to the shuttle. Nothing to kill them but maybe put pressure onj the players.
Cheers in advance
LepRecon