kintire said:
By that logic you could equally argue that the defences are neutralised but the Neutralise tries to dispel the Wrack
Er, no you couldn't. Neutralise and Wrack are the same spell. You have combined two different effects (three in fact including the amplify) and cast them as one composite effect. They all affect their targets at once.
Anyway, even if they were seperate why would the sorcerer target his own neutralise at his own Wrack?
But what I’m describing (a sorcerer attempting to dispel the enemies protection while pushing his own spell through) seems entirely thematic for a sorcerer. Otherwise you nerf sorcerous duels- for example, 2 Jrusteli are duelling. Both go in with Spell Resistance. If you cant combo neutralise with another spell then you need to cast a Ranged Neutralise in CA1. Then in their CA1 they put up Spell Resistance (and their defensive suite, unless they are pumping Magnitude) again
"Nerfing" Sorcerers from autoneutralising everybody else with no chance to recover before the spell hits seems fine to me. Anyway, why not just put enough magnitude on the wrack to punch through the spell resistance?
Two issues. One, adding Magnitude reduces the ability to manipulate other elements such as combine and range. Plus it adds to the cost and increases casting time.
On the other hand, if you don't bump the Magnitude, any peasant with a countermagic spell can negate the whole spell with a Countermagic 1. Bit embarrassing for your magus.
The balance between attack and defense spells is quite complicated and people have a habit of forgetting that all sorcery spells are 1 Magnitude unless Manipulated. So casting Wrack at 143% without increasing Magnitude will be blocked by a 23% Spell Resistance.
Also Neutralise Magic, RAW, doesn't not allow you to pick which spells to be neutralised, it starts with the highest magnitude and works down until it can affect no more.
Conversely, the target can reaction cast Neutralise Magic against the incoming spell so if your attack spell doesn't have increased Magnitude then its toasted.
My personal reading of Spell Resistance vs Neutralise is that 1) the spell resistance can block it if the Neutralise doesn't have enough *Magnitude* to bypass the Spell Resistance. If the Neutralise does get through it can start taking out spells, including the Spell Resistance. Don't forget also that Neutralise is autonomous, so if it's big enough it might take out all cast spells on the target and still have room left in which case it will take out spells as they're cast on the target. Therefore, if someone combines Wrack and Neutralise and there's enough effect in Neutralize then yes, it could neutralise the Wrack.
Conversely, if a sorcerer has mystic vision and can see individual spells than I would allow the Neutralise to be cast at just the spell. of course, spell resistance would easily block a 1 Magnitude Mystic Vision.
That's my take on it.