Sorcery Question

Deleriad said:
Concentration spells have been clarified elsewhere.... So, if you cast Wrack with Range and at 5 targets then for a total of 3 MPs, for the duration of the spell, you can Wrack those targets as often as you like.

Not nice.
Way too powerful. No way am I allowing that in my game, not for just the one resistance roll. Maybe for a resist against every "concentrate" action. Sorcery has gone from being rubbish in AHRQ3 to outrageously overpowered in MRQ2. Unless I'm missing something - negotiating a grimoire's spell list with the GM is one way to restrain the power - not letting anyone have both Tap and Restoration for example - but Wrack is just the best combat spell ever. 3D6 damage per round to each of 5 targets? Sure, you might be unlucky and not get the same location more than once, and not take any of them down.

My simulations indicate that three random location hits have about a 37% chance of hitting the same location more than once, so that's a 15% (0.67^5) chance of not taking out at least one of those five targets in three combat actions, given that 2d6 to any single location is likely to be the end of your fight. After 5 actions of Wracking, each target has an 85% chance of having a location hit twice, and a 20% chance of two locations each having been hit twice.

Two times out of three, you will have hit at least one of them twice in two locations in 5 combat actions of Wracking.

Yes, I was bored.
 
PhilHibbs said:
Deleriad said:
Concentration spells have been clarified elsewhere.... So, if you cast Wrack with Range and at 5 targets then for a total of 3 MPs, for the duration of the spell, you can Wrack those targets as often as you like.

Not nice.
Way too powerful. No way am I allowing that in my game, not for just the one resistance roll. Maybe for a resist against every "concentrate" action.
Well I believe that is the way it is supposed to work; target gets a resist roll each time.

Sorcery has gone from being rubbish in AHRQ3 to outrageously overpowered in MRQ2.

All magic has been beefed up. Disruption is actually scary now. Lightning Strike is now aimed, Shamans can take out whole adventuring parties with a few fetishes. Not to mention the ability to embody elementals and so on. Magic in MRQII is a whole other mindset compared to previous RQ - including RQI. Previously magic was mostly boosts and protections with the occasional attempt at a ranged kill. Now magic is as dangerous as a longbow.

So for example, Disruption plus Amplify is up to 10D3 per attack ignoring armour for 1 MP.
 
Deleriad said:
Well I believe that is the way it is supposed to work; target gets a resist roll each time.
Who is "Mongoose Pete", and do his answers have any "official" weight? If so, his answer clears that up. If not, how do we tell who is who on this forum? I probably know some of the people posting here, but I don't know any of these forum nicknames (apart from Loz of course!)
 
"Mongoose Pete" is Pete Nash one of the authors of the core rules (and is working on other projects in the RQII stable).
 
PhilHibbs said:
Who is "Mongoose Pete", and do his answers have any "official" weight? If so, his answer clears that up. If not, how do we tell who is who on this forum? I probably know some of the people posting here, but I don't know any of these forum nicknames (apart from Loz of course!)
I am the co-author of MRQ2. A fact that unfortunately seems to have been overlooked in the product details on the Mongoose site, although ironically enough it does appear on the UK amazon website. :D

I work as a full time writer for Mongoose. You'll see more of my books as they come through the production pipeline.
 
Mongoose Pete said:
I am the co-author of MRQ2 and a full time writer for Mongoose. :D You'll see more of my books as they come through the production pipeline.
Thanks. On most forums like this, you can click on someone's name and go to their profile page, but on this forum there doesn't seem to be much option to add biographical stuff there anyway. I did see that your "occupation" was down as "game designer".
 
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