Risen of the Pit
Mongoose
I just got my copy of Cthulhutech, and I was wondering if anyone could answer some questions I have?
Firstly, what's the minimum/maximum age for an Engel or Mecha pilot? How old does a person have to be before they can join the NEG forces and become trained for piloting/communion?
Secondly, the background for the Machal and Seraph says that they have tentacles in their forearms, and this is backed by the Tentacle Sheath listed in their weapons layout. Do they have just one tentacle in their right arm, or do they sprout one tentacle from either arm?
Thirdly, why does the Engel Pilot have Authority 3 as a 'template asset'?
Fourth, why is the Engel Synthesis Interface a 1 point Drawback?
Fifth, just how is it that the average Engel Pilot is 'odd'? They have a permanent (from what I understand) Insanity Point due to their ESI implant, though that only makes them a little weird and not insane (until/unless they gain more IPs), but how exactly are they 'strange'?
Sixth, would an Engel Pilot who is a 'veteran', as in they started piloting back in 2084 and they're still alive today in 2085, have any benefits? Assets like Commendation or things like that?
Finally, if I was to create a character who was "bloodthirsty" -that is, when engaged in combat, they relish in killing their opponent and delight in the carnage they create, and they feel disappointed/cheated if they don't get to kill enough foes and/or make a large enough mess- would this be a Vice, Drawback, or even an Asset or Insanity?
Firstly, what's the minimum/maximum age for an Engel or Mecha pilot? How old does a person have to be before they can join the NEG forces and become trained for piloting/communion?
Secondly, the background for the Machal and Seraph says that they have tentacles in their forearms, and this is backed by the Tentacle Sheath listed in their weapons layout. Do they have just one tentacle in their right arm, or do they sprout one tentacle from either arm?
Thirdly, why does the Engel Pilot have Authority 3 as a 'template asset'?
Fourth, why is the Engel Synthesis Interface a 1 point Drawback?
Fifth, just how is it that the average Engel Pilot is 'odd'? They have a permanent (from what I understand) Insanity Point due to their ESI implant, though that only makes them a little weird and not insane (until/unless they gain more IPs), but how exactly are they 'strange'?
Sixth, would an Engel Pilot who is a 'veteran', as in they started piloting back in 2084 and they're still alive today in 2085, have any benefits? Assets like Commendation or things like that?
Finally, if I was to create a character who was "bloodthirsty" -that is, when engaged in combat, they relish in killing their opponent and delight in the carnage they create, and they feel disappointed/cheated if they don't get to kill enough foes and/or make a large enough mess- would this be a Vice, Drawback, or even an Asset or Insanity?