duncan_disorderly
Mongoose
If you are worried that your players are too limitied in their choice of CM try running a session or two with a house rule that they can't choose the same CM twice in a row, or can't reuse it until they have used 2 or 3 different ones.
This needn't be part of a "regular" game - run a "one off" Arena combat game, and justify the house rule as needing to provide a varied and interesting spectacle for the audience.
Hopefully this experience will teach them how the other manouvers work and might lead to more variety in the regular game... On the other hand if it teaches them that "Choose Location - Head" is always the best way of ending a combat in your game then you may need to have your foes invest in helmets, or set up situations where they need to be able to interrogate their foes once they have defeated them...
If players feel that the most important thing in any combat is killing the enemy as quickly as possible, then they will attempt to pick a tactic that achieves this aim. If you want to emphasise an "interesting description" of the fight then you need to reward this (eg by giving HP for descriptive moves).
This needn't be part of a "regular" game - run a "one off" Arena combat game, and justify the house rule as needing to provide a varied and interesting spectacle for the audience.
Hopefully this experience will teach them how the other manouvers work and might lead to more variety in the regular game... On the other hand if it teaches them that "Choose Location - Head" is always the best way of ending a combat in your game then you may need to have your foes invest in helmets, or set up situations where they need to be able to interrogate their foes once they have defeated them...
If players feel that the most important thing in any combat is killing the enemy as quickly as possible, then they will attempt to pick a tactic that achieves this aim. If you want to emphasise an "interesting description" of the fight then you need to reward this (eg by giving HP for descriptive moves).