Let me deconstruct your original post and point out the good bits/bad bits.
mancerbear said:
Hoping to get my small Traveller group together next weekend to roll up characters.
Great idea. Now stop there. Seriously, use the whole first session to get the players to roll a couple of characters and get them used to the idea of building a back story and linking it with the other player character back stories. Give them a bit of setting background but don't hi them with the secret stuff - the first rule of fight club...
The plan is to have them as SolSec/Navy troubleshooters who are tasked to deal with "difficult" issues,
So give each of them a secret instruction that they are a member, don't let them know the rest of the group are too initially.
such as assignations dissident leaders, hunting down Imperial agents, that sort of thing.
I'm assuming you mean assassinations - so you expect every member of the group to be an undercover special forces assassin...
Most of the time they will be under cover and have a huge amount of jurisdiction.
if you are undercover you have no authority without breaking your cover, even then if your control disavows all knowledge of you then you are left high and dry.
Now, my question. They will have mustered out of their respective careers, but be acquired by SolSec to act as their agents
Both could work - they could have been recruited during their prior career or they may just be getting recruited now. Mixing it up a bit would probably be best.
How does this sound? Does it have legs? What adventures can you see around this?
I can see lots of potential. But what happens when they realise SolSec are a bunch of Nazi bad guys?