Solo Game System

Brass Jester

Mongoose
Traveller Solo System
This is a solo system I developed several years ago to play Traveller. Originally written for CT; I’ve updated it for MGT

Fairly straightforward to use; generate a set of characters and start at point one. Follow action, then throw 1D and go to the appropriate section. Each run through the chart is supposed to be one week of time. However, the results are designed to make you think, the tables will not provide all of the answers for you.

Some comments on individual areas: -

(3) Buy one item or group of related items. Means exactly that, you can buy one length of synthi-rope or 50 9mm bullets etc. It’s designed to stop the ‘we’ll replace everything we used on the last adventure and buy everything we need for the next one’ syndrome. Now you have to choose between replacing the Blade or the survival pack you dropped in the swamp on Delta Eridani IV. You can’t buy again here unless you are directed back.

(8) Options: A very versatile section. You can choose any Action, or seek a job, seek a new PC/NPC, court someone; whatever you like.
This can be expanded as needed: -
e.g : Take a job. (Make up a table if you like.) Now I’m working helping to build the new terminal building at Altair Downport. After rent, living, local tax etc, I end up with 100Cr per month. Throw 2D each month
2 Fired/lose job (why? Maybe a short adventure?)
3-4 Promoted/Pay rise: Pay goes up 5%
5-10 Work goes on. Roll again next month. Mark passage of time. Or you can pack the job in and return to main flowchart where you left it.
11-12 As (5-10) but option to take redundancy. Get bonus of 25Cr for each month worked. Return to main flowchart where you left it.

Years later I can look at the terminal building and think, “I helped build that”.

Keep notes and try and maintain continuity. For example, on Altair III, I got into a fight with three thugs and one was injured. Sometime later, back on Altair III, I’m jumped by three thugs; one is missing an eye. I might be in trouble here.

I write things up in as much detail as possible; this is your story you’re writing here, and it’s good to read back over past history and events. I developed this system some years ago, when I had a fair bit of time on my hands but no players. The Free Trader ‘No Strings Attached’ spent several years wandering around the Alpha and Gamma Quadrants of my Outreach campaign. Current tally is six crewmembers still on board, four dead, one insane, one missing and one retired (but somewhat eccentric).

Try it out, any feedback/comments greatly appreciated.

Brass Jester
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