Soldier Class Skills Points

maladaar

Mongoose
I know there was another thread discussing the Soldier Class Skill Points.

I could not find it again.

It does seem out of whack that all other classes get a minimum of 4 skill points + Int.

It seems to me that the Soldier should get a boost in that area.

Does anyone know the link to the other thread?
 
I don't know abotu the other thread, it's been a whhile. But try using STR instead of INT, or even in adition to, and state that those rankes can only be spent on STR based skills. It never made sense to me that a STR oriented class gets skills derived from INT anyway...

8)
 
But, Soldiers get more feats than any other class, yes?

I do remember a discussion that compared the Barbarian to the Soldier and most agreed that as a class the Barbarian was hands down a better class even with the Bonus Feats that the soldier receives.

I am not saying that every class has to be "balanced", but it doesn't make sense that the soldier is penalized so heavily on skill points.

Their Class Skill selection is limited and I do not see why they would not excel at the few that they do get (Ride, Climb, Jump, etc).
 
well an easy fix would be to have the soldier gain an extra 2 skill points that must always be put into the same 2 skills and in some way should be linked with their first formation training, and whenever they gain a different formation they can change the two skills around.

ie: Skirmisher might take move silently and spot, Heavy Infantry might take intimidate and sense motive etc.

this is something ive been pondering for a while and im not sure if i would include it in my game so let me know what you think.
 
I'm not sure why you all want to make it so complicated - give them 2 extra skill ranks per level and be done with it if that's all you want to give them. Based on my point costing the classes, 5 per level would be about right, though I think I was generous in valuing soldier feats, so it could be 6 per level where you hit approximate parity.

Of course, this only matters if players think there is a problem. Seems like soldier is one, if not the, most popular classes in people's campaigns, suggesting either that people don't analyze the game or that there's no real problem.
 
Ichabod said:
Of course, this only matters if players think there is a problem. Seems like soldier is one, if not the, most popular classes in people's campaigns, suggesting either that people don't analyze the game or that there's no real problem.

I always had the impression that, also on this forum, the Soldier is pretty much the most unpopular class. Or as someone sometime had put it, "the red headed step-child" among the classes.
The reason simply being that the Soldier can do nothing but fighting; no social skills, no wilderness skills, nuffing. Even if you give him more skill points, he still has a rather crummy class skill list. I haven't had a Soldier PC in my games yet.
And last not least, you get more feat slots than you can use. Judging from my D&D experience, a single-class soldier will run out of sensible choices around level 10.

What the Soldier class is good for, imho:
- NPCs / opposition
- minor Multiclass, i.e. you take a few levels of soldier to quickly climb some skill tree.

Either case does not require a plethora of skill points. When players MC to Soldier to get an extra feat, it's okay that they have to pay for it by sacrificing two skill points.
 
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