Solar Community Setting

rust

Mongoose
Having started to bore you with my Pandora setting, I think I can just as
well continue and describe the setting's background universe, too ... 8)

At the start of the campaign it is the year 2439 AD. Humans have coloni-
zed 173 worlds within 200 Parsec from Terra, using hyperdrive ships with
an average hyperspace speed of 2 parsec per day.

In 2257 AD the 32 Core Worlds have replaced the United Nations with the
Solar Alliance. Its Charta is the base for the member worlds' constitutions,
the Alliance Council with two representatives from each member world go-
verns the relations between the member worlds, and the Alliance Patrol
as a combination of navy and police force enforces the interstellar law.

The 141 Free Colonies have never been under the control of the United
Nations and have declined to join the Solar Alliance. However, in 2279 AD
they signed the Commonwealth Treaty that regulates their relations with
the Solar Alliance and established a Solar Commonwealth Council of re-
presentatives from the Solar Alliance and the Free Colonies. This council
can only propose guidelines, and the guidelines are only legally binding
for those member worlds which signed them.

The Solar Alliance of the Core Worlds and the Solar Commonwealth that
connects the Solar Alliance and the Free Colonies together are usually cal-
led the Solar Community. This term usually also includes all the major
non-governmental organizations, from the interstellar banks and corpo-
rations through the big foundations all the way to the Interstellar Red Dia-
mond, the successor of the ancient Red Cross Organizations.

Pandora is located about 225 parsec from the Sol System in the Cassan-
dra Sector of the Beteigeuze reach. In 2439 AD the Cassandra Sector in-
cludes only 5 inhabited worlds, two of them very young colonies and one
only a research outpost of Cassandra, the sectors oldest colony with 18
million inhabitants, 41 parsec from the still uninhabited Pandora.
 
Very cool sounding setting. The law enforcement sounds a little familiar. Tri -plantetary a la E.E. Smith. Nothing wrong with that.
 
Sounds very interesting. Of course, having such a 'hard' frontier nearby is a very good thing - it allows for exploration and for colonization games such as your current one.

By the way, what are the major conflicts of your setting?
 
Interesting setting (as expected ;) )!

Few curiosities:

At 2 pc per day - what range is normal for commerce/exploration?

Does '173 worlds' refer to single worlds per stellar system?

Any space-faring aliens?
 
Golan2072 said:
By the way, what are the major conflicts of your setting?
The most important one is caused by the Solar Alliance's attempt to ex-
pand by admitting Free Colonies as new members, using the available
political and economic means to convince the elites of Free Colonies to
join the Alliance. The more independent minded Free Colonies consider
this as a kind of crusade to conquer all the Free Colonies, and this cau-
ses a growing rift and tension in the Solar Commonwealth.

A more immediate problem for the colony is the trade war between the
Aldebaran Shipping Company, a corporation from the Core Worlds that
controls most of the trade in the Beteigeuze Reach, and the Outrim Tra-
ders, a new corporation jointly financed by some Free Colonies that at-
tempts to take over a major share of the trading and shipping market of
the region. The colonists will have to sign a contract with one of the two
corporations to secure a trade route, which will isolate them from the tra-
de network of the other corporation.

There are also rivalries and undeclared trade wars between some of the
nearby Free Colonies, but nothing that goes beyond political and econo-
mic maneuvering , and there are neither pirates nor rebels, and also no
hostile aliens (in fact, until now no aliens at all).

All in all, at the beginning of the campaign the world(s) will be peaceful
and play nice ...
 
BP said:
At 2 pc per day - what range is normal for commerce/exploration?
Most commercial ships operate on routes with a length of about 14 to 42
parsec or one to three weeks. Only the really big shipping corporations
operate on longer trade routes, but even for them ca. 120 parsec or eight
weeks usually are the limit.
There are not many exploration missions going on. The Alliance is no lon-
ger interested in long range exploration far beyond its current borders,
and most of the Free Colonies do not have the means to finance explora-
tory missions.
So almost all exploration is done by freelancers who search for new re-
sources or new scientific discoveries, and their small ships are rarely out-
fitted for a mission duration of more than a month.
Does '173 worlds' refer to single worlds per stellar system?
Yes, if there are other inhabited planets in a system, like Mars in the Sol
System, they are considered as outposts of the system's main world, not
as worlds in their own right.
Any space-faring aliens?
None have been contacted ...
 
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