So, what tech level should I put this planet at?

Stattick

Mongoose
Stattick said:
One of the worlds I rolled up had size of 0, starport grade of A, a tech level of 9, and a population of 11 (hundreds of millions). I was like, wtf?

But I'm gonna use it.

I figure that the world started off as a giant hunk of iron and other ores in just about the perfect proportions to make hulls. So, it was settled eons ago and over time, it came to be a major shipyard. As the other worlds in the sector started developing, it eventually found itself to be at the most important crossroads of trade routes in the sector. Over the last five hundred years, every major trade company in the sector decided that it too needed an office on this little hunk of space debris. Today, all that's left of the original asteroid is the mined out and honeycombed dwelling/megacity. The world doesn't technically have "a starport" - the world is a starport. Different areas have been built to accomdate different styles of ships... Although breeding among the inhabitants is tightly controlled, the population is still rising from beings from all across the sector who come, hoping to strike it rich. It's said that one does not venture down into the dank and poorly ventilated core tunnels without risking everything. The hundreds of thousands of transients in the core tunnels can smell newcomers, and make quick work of them, sometimes just for the newish filters out of their face mask, or a new pair of shoes.

Recently, as the situation has deteriorated on Bedlam, the Imperium has stepped in to try to stablilze the world. If they let it fall entirely to anarchy, it could ruin the economy of a hundred worlds. However, the old government (Charismatic Oligarchy) council of Guild Masters still hold more practicle power then the Imperial magistrates. There's been talk of building a Naval base here... but as the GM's have repeatedly ask, where'd they find the room?

They're right smack in the middle of a mass of Navy bases in my sector. There's literally over a dozen Navy bases within 6 hexes, and those are ringed by a bunch of Scout bases. Creepy how that rolled out randomly like that. I figure that they must have been building hulls/ships for the Navy for hundreds of years. I'm thinking of raising the system's TL to 13. Means that it would be able to build Jump 4 ships unaided... Does that sound right, or should it be higher?
 
You need TL 14 for Bonded Superdense armor. Maybe that is the reason there is no Navy base there? They build trade and scout ship fine at at TL 13, but the Navy front line ships are built elsewhere?
 
Stattick said:
One of the worlds I rolled up had size of 0, starport grade of A, a tech level of 9, and a population of 11 (hundreds of millions). I was like, wtf?
Wait a minute, a population of 11? That's hundreds of billions not hundreds of millions - a hundred times the population of Earth. They would need the A-class starport just to keep themselves supplied with food and air.

You say you rolled this? The MGT population roll is a straight 2D-2, so the maximum is 10 (tens of billions, still incredibly crowded). Are you using any modifiers? If you apply the Space Opera or Hard Science variants, the roll would be even lower at 2D-4. The only way you can get pop. 11 by rolling is if you use Hard Science rules and the world has an atmosphere of 5, 6 or 8 - which it won't, being size 0. Methinks you need to revisit your rolls, there.
 
Zowy said:
You need TL 14 for Bonded Superdense armor. Maybe that is the reason there is no Navy base there? They build trade and scout ship fine at at TL 13, but the Navy front line ships are built elsewhere?

And don't forget, TL is just the average of what is available on the planet.

Perhaps their ship-building TL is higher, but everything else suffers for that.
 
Vile said:
Stattick said:
One of the worlds I rolled up had size of 0, starport grade of A, a tech level of 9, and a population of 11 (hundreds of millions). I was like, wtf?
Wait a minute, a population of 11? That's hundreds of billions not hundreds of millions - a hundred times the population of Earth. They would need the A-class starport just to keep themselves supplied with food and air.

You say you rolled this? The MGT population roll is a straight 2D-2, so the maximum is 10 (tens of billions, still incredibly crowded). Are you using any modifiers? If you apply the Space Opera or Hard Science variants, the roll would be even lower at 2D-4. The only way you can get pop. 11 by rolling is if you use Hard Science rules and the world has an atmosphere of 5, 6 or 8 - which it won't, being size 0. Methinks you need to revisit your rolls, there.

Oops... no, the population was an 8, hundreds of millions. Um, not sure where the 11 came from. :lol:
 
Zowy said:
You need TL 14 for Bonded Superdense armor. Maybe that is the reason there is no Navy base there? They build trade and scout ship fine at at TL 13, but the Navy front line ships are built elsewhere?

Hmm... or maybe they do the preliminary work on Bedlam (the asteroid's name), and then the Navy finishes them up on a nearby world? Or Bedlam could just supply the raw materials for the navy, but the navy puts together its own ships? Hmm... on one hand, it doesn't work like that here on Earth - the government contracts out the work of actually building ships, tanks, planes, and munitions to others. On the other hand, the general TL of Traveller might make that impracticle? Maybe the Navy does build it's own?
 
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