So what exactly does "precise" do?

phoenixhawk

Mongoose
I've finally remembered what my number one question with this game has always been. I was playing a game on vassal to try and refresh the rules and everything and I look up precise to see what it does:

You may add +1 to all rolls on the Damage Table

So I look on the sheet for the Damage Table: It's the one that lists what to do when a ship is destroyed and on a 10+ it explodes.

OK, I can see a limited application of this. But I am wondering if it maybe instead is supposed to be applied to the Hit Table? A precise weapon would seem to have a greater chance of scoring a critical which seems to be what is implied with the name.

So, how does it work? Has this been clarified somewhere? I've got reveral reference sheets based on SFoS and the rule book from the main box set and they all say the same thing. I just can't see how a precise weapon would be so good that people were up in arms over the White Star having it if it was meant to add to the damage table when a ship is destroyed.

Thanks!!

Chris

BTW, I played Crusade EA against Centauri and the EA mopped the floor with the fan-heads. The Apollo got the Speed 0, no SAs on the Centauri battleship and it was all over but the crying then, since a non-moving target makes for easy boresight fodder. That and a lucky crit also took out a ship on the one flank, destroying it, causing it to blow up, and removed three wings of fighters and severely damaged the other ship on the flank.
 
The damage table is the one that goes:

1 - bulkhead hit
2-5 - solid hit
6 - critical hit

Precise adds 1 to this roll so Precise weapons never get bulkheads and score a critical on a 5 or 6.
 
Thanks! That is the one I thought it was suposed to point to, but it is listed as the Hit Table and the book lists the Damage Table as the one I referenced in my original post, which was always confusing to me.

Now I know...

and we all know the rest, right?

Thanks,

Chris
 
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