I have not had much chance to play with it, but the clarity of the writing especially in the main book. Magic in Glorantha was good, the EWF stuff is very focussed and fairly free of the waffle I associate with White Wolf books, though I personally found the Orlanthi cults and heroquesting stuff a little turgid, simply because I am so familiar with these concepts. I was hoping for some radical differences from the Third Age version of the Gods, and did not note any. I have only used the Player's Book for crunch, but it seems very useful, though perhaps more of a GM resource, and Glorantha the Second Age is a lovely book, indispensible. I hope to pick up some of the Eternal Champion stuff soon, but for me RQ looked much as it always did, with some oddities - two combat rolls if a parry or dodge is made, and no general hit points??? Overall very good, once you plan to run it -- it has a very functional "book to game with" feel I like.
cj x