So, can we get a review of Elric?

Just want to know cause mine was shipped.

What can I expect? DEMONS..... RULES FOR SUMMONING.... Any new creatures? Changes in Magic?

THanks
 
Well, I just happen to havemy copy nearby.

At the end is a nice section on heroes and villains, including stats for elirc, yrkoon, gaynor the damned, moonglum, Jagreen lern, and information on other important characters.

In the monster sectoin are dragons, fire beetles, clakkars, olab and other nasties. Very nice.

There is a section on the different elric books, how to run campaigns.

Also is your standard runequest stuff: rolling up characters, professoins, backgrounds, advanced skills, equipment chapters etc. There are some nice unique to young kingdoms stuff, it is very well presented, clearer and more concise.

There is a section on summoning demons, using sorcery. Oh, since you mentioned demons there is like ten pages on using them and elementals. Also stuff for dream thieves, how to play a sorcerer...

What else, cults to the different elemental, plant, chaos, and law lords, with boons and mannerisms assoicated with there members (this is a very brief paraphrase).

There is also a big chunky 33 pages of info about the world of the young kingdoms at the start of the book, as well as many notes throughout the Elric tome on different things, like how to act melnibonean, and information on Dharzi.

I give this 8.7 out of ten. Quality, lots of good stuff, improvement on core ruels, some of the art is good, some bad, no scenario, could have more monsters, but all and all an impressive and essential book for any role player.
 
Koski said:
Thanks Mage, any more spells, or did they use the same ones?


I AM PSYCHED!!!

There are no spells in the main book. The Magick Book will contain runes, but they're definitely not spells in the way main RQ handles them and nothing like the spells from Elric! or Stormbringer 5ed. They're as close to the ad-hoc runes Elric mutters and calls upon in the saga as I could make them.
 
weasel_fierce said:
Sounds good.

Not that I dislike MRQs rules, but how hard would it be to adapt the new magic stuff to Stormbringer 5 ?

Not difficult at all. Pacts, gifts, compulsions, cults, dreamtheft... all would port across with very little tinkerage.
 
Loz said:
There are no spells in the main book. The Magick Book will contain runes, but they're definitely not spells in the way main RQ handles them and nothing like the spells from Elric! or Stormbringer 5ed. They're as close to the ad-hoc runes Elric mutters and calls upon in the saga as I could make them.

I like the summoning rules very much; I think they reflect what we see in the saga very well. I'm personally glad there aren't any 'regular' spells...I always thought the ones in Chaosium's Elric! and Stormbringer 5 were forced and at odds with the saga.

However, will there be rules in the upcoming Companion to cover bindings, or long-term pacts for demons and elementals? Or pehaps quicker summonings for demons one is already familiar with? Oh...and enchantments? Sort of like what was in the Bronze Grimoire? That would be nice...
 
Chardros The Reaper said:
However, will there be rules in the upcoming Companion to cover bindings, or long-term pacts for demons and elementals? Or pehaps quicker summonings for demons one is already familiar with? Oh...and enchantments? Sort of like what was in the Bronze Grimoire? That would be nice...

Bindings? No.
Affiliations with demons? Yes
Quicker summonings? Yes
Rune magic? Yes (and definitely not like the Chaosium systems, or RQ rune magic)

That's for the Magick Book.

Companion will include enchantments.
 
[/quote]Bindings? No.
Affiliations with demons? Yes
Quicker summonings? Yes
Rune magic? Yes (and definitely not like the Chaosium systems, or RQ rune magic)

That's for the Magick Book.

Companion will include enchantments.[/quote]

Excellent! It all sounds great and I'm very much looking forward to it. Keep up the good work!
 
I have a couple of quick question. Since I play in Glorantha, would I find anything useful? I figure I could use the monsters and demons as chaos monsters, but would a Elric sorcerer be too powerful for Glorantha? Was thinking of running some scenarios where the main villain would be a Pan Tang sorcerer who fled the destruction of the Young Kingdoms and ended up in Glorantha and now trying to build a power base.
 
TRose said:
I have a couple of quick question. Since I play in Glorantha, would I find anything useful? I figure I could use the monsters and demons as chaos monsters, but would a Elric sorcerer be too powerful for Glorantha? Was thinking of running some scenarios where the main villain would be a Pan Tang sorcerer who fled the destruction of the Young Kingdoms and ended up in Glorantha and now trying to build a power base.

I think there's lots you could port over. The PT sorcerer in Glorantha is inspired, and as there are Chaos nasties crawling all over certain bits, he'd have a field day in somewhere like Dorastor or Snakepipe Hollow.

Just think how a PT sorcerer would handle EWF dragon magic too... or Dragonewts...

The Pact rules would work nicely for most religions, although the relationships between men and gods in Glorantha aren't based so much around the bartering of souls. Dreamtheft, too, would work well.
 
Back
Top