shotgun-toting chipmunk
Mongoose
S&P 49 gives us stats for snipers, and optional rules for countersniping. This should prove interesting. That said, I have two concerns:
1. Three or four snipers/sniper teams for a support slot?! Considering how many support slots you can have in an army, this is rediculous.
Here's an example of what I mean:
1000 pt USMC Infantry Force
2xInfantry Squads @ 185 pts each
6xSniper Teams @ 50 pts each
1xAbrams @ 420pts
990 pts
(For added craziness, replace the Abrams with 6 Shadows, one for each sniper team!)
Snipers are specialist units, they shouldn't be so numerous on the battlefield. (The MEA is the only force I could see doing this and having it kind of feel right.)
2. Points cost. Consider this comparison of the MEA sniper vs PLA sniper team: for 5 pts more, the PLA gets a sniper rifle with longer range and no once per turn/no reaction limit, and an extra rifleman. Normally I insist on playing before knocking, but this just doesn't seem right.
Anybody see something I could be missing in either of these cases?
1. Three or four snipers/sniper teams for a support slot?! Considering how many support slots you can have in an army, this is rediculous.
Here's an example of what I mean:
1000 pt USMC Infantry Force
2xInfantry Squads @ 185 pts each
6xSniper Teams @ 50 pts each
1xAbrams @ 420pts
990 pts
(For added craziness, replace the Abrams with 6 Shadows, one for each sniper team!)
Snipers are specialist units, they shouldn't be so numerous on the battlefield. (The MEA is the only force I could see doing this and having it kind of feel right.)
2. Points cost. Consider this comparison of the MEA sniper vs PLA sniper team: for 5 pts more, the PLA gets a sniper rifle with longer range and no once per turn/no reaction limit, and an extra rifleman. Normally I insist on playing before knocking, but this just doesn't seem right.
Anybody see something I could be missing in either of these cases?