SSWarlock said:
I'm at a loss on how to handle a combat situation so I'd thought I'd submit it to this forum for discussion.
1) How would a GM account for a ship using a planet's gravity well to sling-shot away from incoming missiles if he/she is using range bands to manage ship combat?
2) Can the missiles easily perform the same maneuver to follow? Would such maneuvering be limited to "smart" missiles? If not, what would be the task rolls for both smart and non-smart missiles?
1) Depending on your velocity, the maneuver
might be incorporated into your turn. But you'd have to already be moving at a pretty fast clip (i.e. you were incoming to the planetary body already, not just sitting in orbit). But for the most part the combat structure of Traveller doesn't take into account orbital mechanics like this, so if you want to do it, I'd say look outside the Traveller ruleset for one that does incorporate it.
2) Again, Traveller combat system doesn't really take this into account. The "smart" missiles get another shot at a target if they miss (which also doesn't take into account orbital mechanics). "Dumb" missiles get one attack run.
Could they do something like this? Sure, there's no reason why not. Onboard computing power will be pretty high compared to systems of today, and if it's smart enough to figure out it's way in space, it should be able to continue to follow the target. Then again, maybe the sensor package is too basic for that, and it can't unless the missile has an upgraded targeting/sensor package added. If it was controlled by the launching ship, then probably wouldn't be too much of an issue. But that's more complexity than you probably want to interject.
As far as how far into/does a ship or object go into the atmosphere to do a slingshot, that's really more a question of the structure of the ship and the atmosphere of the planet. A planet like Earth has a much denser atmosphere, so naturally you can't go as deep into it as you could a gas giant's. So that's a "it depends" type of question. Without more detail the answer is a qualified "maybe".

And don't forget if you do enter the atmosphere you also run the risk of bouncing off due to your entry angle (or conversely, finding yourself too deep and you go down instead of up...).
And.... don't forget some ship structures take entry into the atmosphere and maneuvers inside of it far better than others.
Yay for complexity!