Sleeping In light Tournament Questions

Da Boss

Mongoose
Please list any questions that need answering in this thread - but perhaps restrict discussion to the other thread I will also start...............

lets start the ball off with...................

Hyperspace Reinforcements:

On whose Initaitive do they act
Do they benefit from their allies Scouting etc rolls
Can you fire into a dogfight between your ally and the other player
Does Command work with only your own ships / iniative or can a commandship jumping in boost the allies Iniative?
 
Da Boss said:
On whose Initaitive do they act
Do they benefit from their allies Scouting etc rolls
Can you fire into a dogfight between your ally and the other player
Does Command work with only your own ships / iniative or can a commandship jumping in boost the allies Iniative?

1. Your allies'.
2. Yes.
3. No.
4. Yes, it can.

Basically, assume it is an addition to the existing fleet.
 
A. Only 2 ships worth of reinforcements can be sent to each table... is that 2 ships per side? Or 2 total? (If 2 Shadow ships jump in to one table there is little point continuing the game, unless there is still a chance for some Vorlons to come and help!)

B. If I supply reinforcements and help an ally to win, do my ships get XP's for winning that battle too? Or do I only get XPs for winning my fight?

C. If I finish my game early and send reinforcements to another table, and that game ends quickly too, can I then send reinforcements to another table afterwards?
 
On the same topic, when a ship jumps in and becomes a part of your allies fleet for initiative purposes, is it still controlled by you or do you give command to your ally? I would much prefer to control my own ship.
 
With revised Space Station rules appearing in P+P can you

a) have a Space Station in your fleet list
b) if so do they count as one of your 8 ships

Fighters.

The pack states that ships are completley repaired / repalced after each scenario - Does this include their fighter compliment?

Are independant fighter wings also replenished to full strength in the same way (if not why not?)?

thanks
 
I was wondering whether since the tournament will be using P&P rules will people be allowed to use army of light fleets?

Also will P&P be out a few weeks before the tournament?
 
As well as the two questions above I was also wondering if when ships jump to other tables does the jumping player decide where to open the portal and can they jump point bomb?
 
Now, we're going with the assumption that Drakh don't have the 8 ship limit, but do they have any limit at all in regard to ship numbers... i'm thinking about the 5 Ma'Cu carrying a combo of 20 Raiders/Scouts!!! :twisted:
 
I hasten to add that this is not my fleet selection, I'm taking the new and "improved" :wink: ISA. I'm just thinking about the "Bens" out there :roll:
 
Drakh can't take 5 Ma'Cu, due to the rule about 4 ships of raid or below PL. They can however, take 4 Ma'Cu, a light cruiser, raider and a 2 scouts. But I think the scenarios might not favour that fleet... ambush or blockade run, hah!
 
KennyBoy said:
I hasten to add that this is not my fleet selection, I'm taking the new and "improved" :wink: ISA. I'm just thinking about the "Bens" out there :roll:
Hey, Ben's taking my Vorlons and although they're a decent fleet, you can't "break" them as such!
 
any chance of moving these bits (and deleting this comment) to the discussion page LBH as there is less chance of getting answers?

thanks
 
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