I was wondering if anyone could see a justification for skill levels being capped at level+3? Is there any reason not to have them open ended? Maybe allow a maximum addition of ranks equal to the governing attribute, with a minimum of 1, (eg Wis 14 allows +2 ranks per level in Listen if desired, Str 18 allows up to +4 ranks in Climb to be assigned if desired).
I'm quite keen on the idea of craftsmen not having to be very high level (or even mid level) and/or to have to take a feat to gain the necessary skill ranks for them to produce high grade stuff.
The main issue I can see is players super specialising to gain very high ranks in a couple of key skills at low levels. But then again, they'd be very narrowly based...
I'd welcome any thoughts (especially ones that do not make reference to RQ/BRP...)
I'm quite keen on the idea of craftsmen not having to be very high level (or even mid level) and/or to have to take a feat to gain the necessary skill ranks for them to produce high grade stuff.
The main issue I can see is players super specialising to gain very high ranks in a couple of key skills at low levels. But then again, they'd be very narrowly based...
I'd welcome any thoughts (especially ones that do not make reference to RQ/BRP...)