We still haven’t been able to schedule a playtest session since several of us are in serious crunch mode at work.
So I guess I'm stuck doing some theory work until I have more time...
I went through the skills and noticed some things that might need a little work, although most of them are very minor.
This seems a little out of place on the Navy Advanced Education table, and on the Corsair rank table. It also seems a little overrepresented on the Scout skill tables, but maybe that's just me.
The only place that Heavy Weapons (the skill used to fire PGMPs) is available to Marines is on the Support Specialist table, but BattleDress is not available on that table.
It also seems like both Marines and Scouts should have access to Gunnery. On the other hand, Gunnery is available through the Army, but none of the skill's specialties seem to be related to ground vehicles. It’d be nice to see a separate skill for vehicle mounted weapons. (Possible specialties for direct fire slug and energy weapons, artillery, and missiles.) But a gunnery specialty related to vehicles, and restricting Army skills to that specialty would work as well.
Stealth seems out of place on the Broker table, perhaps Diplomat, Comms, or Computer might be more appropriate to what seems like mostly a desk job? Stealth is on several of the Entertainer skill tables, but the only it seems to make sense for is the Journalist one.
Gambling seems missing from the Merchants table... especially since a fairly common event uses it. I'd rather see it on the Personal Development table than the second +1 Str.
I was also thinking that Gambling, Mechanic and Athletics might make sense as level 0 background skills.

I went through the skills and noticed some things that might need a little work, although most of them are very minor.
Navigation is the planet-side counterpart of astrogation, covering plotting courses and finding directions on the ground.
This seems a little out of place on the Navy Advanced Education table, and on the Corsair rank table. It also seems a little overrepresented on the Scout skill tables, but maybe that's just me.
PGMP: The Plasma Gun, Man Portable is the standard firearm of the Star Marines. It is so heavy and bulky that it can only be used easily by a trooper in Battle Dress.
The only place that Heavy Weapons (the skill used to fire PGMPs) is available to Marines is on the Support Specialist table, but BattleDress is not available on that table.
It also seems like both Marines and Scouts should have access to Gunnery. On the other hand, Gunnery is available through the Army, but none of the skill's specialties seem to be related to ground vehicles. It’d be nice to see a separate skill for vehicle mounted weapons. (Possible specialties for direct fire slug and energy weapons, artillery, and missiles.) But a gunnery specialty related to vehicles, and restricting Army skills to that specialty would work as well.
Stealth seems out of place on the Broker table, perhaps Diplomat, Comms, or Computer might be more appropriate to what seems like mostly a desk job? Stealth is on several of the Entertainer skill tables, but the only it seems to make sense for is the Journalist one.
Gambling seems missing from the Merchants table... especially since a fairly common event uses it. I'd rather see it on the Personal Development table than the second +1 Str.
I was also thinking that Gambling, Mechanic and Athletics might make sense as level 0 background skills.