Terry Mixon
Emperor Mongoose
Well, this escalated quickly. 
I'm reading the sample and though I'm going to do the ships this weekend, the design for the Crew Android looked off to me so I built it. It is indeed off. I'm sure @Geir can tell me if I'm wrong, but I'll plow ahead anyway.
Here is my build of the Crew Android as presented in the book.


It says it is INT 11, but it can't match the skill levels without running out of bandwidth. It needs an Intelect Upgrade to hit the INT12 threshold for the skill levels to work. It seems to be lacking a wireless data link and that is necessary for skill transfers under the rules unless the androids are plugged directly into the computer to change skills.
The wireless data link is also free, so I'm not sure why it would be left off. Also, while not an error, it fails to use the power efficiency option. That would double the Android's run time at minimal cost. On something that runs MCr2, saving KCr5 on that makes no sense and literally doubles its use time.
When I buy the extra intellect, it uses the spare bandwidth up precisely, so that part needs to come out of the description. Additionally, it has 8 spare slots that can be used for other things but should at least be mentioned as available. Athletics (strength) 1 also seems to have been left off the skill list.
EDIT: As they are faking being living beings, they should have a quick charger, so they aren’t tied down for eight hours and a basic olfactory sensor to smell what the biologicals are in case they are asked about something. Neither cost much so including them adds verisimilitude to the performance. I've added them.
Here is my take at making it right. I did add the wireless data link and energy efficiency as well.


Now the price matches, too. I'm sure this is what should be there and somehow it got messed up. As always, use whatever you like or nothing at all. I'll hit the ship this weekend.

I'm reading the sample and though I'm going to do the ships this weekend, the design for the Crew Android looked off to me so I built it. It is indeed off. I'm sure @Geir can tell me if I'm wrong, but I'll plow ahead anyway.
Here is my build of the Crew Android as presented in the book.


It says it is INT 11, but it can't match the skill levels without running out of bandwidth. It needs an Intelect Upgrade to hit the INT12 threshold for the skill levels to work. It seems to be lacking a wireless data link and that is necessary for skill transfers under the rules unless the androids are plugged directly into the computer to change skills.
Wireless data links transmit and receive data at 10 times the rate of a comparable transceiver of the same Tech Level. To transfer new or upgraded skill packages a robot requires either a wireless data link connection or to be connected directly to the issuing data system.
The wireless data link is also free, so I'm not sure why it would be left off. Also, while not an error, it fails to use the power efficiency option. That would double the Android's run time at minimal cost. On something that runs MCr2, saving KCr5 on that makes no sense and literally doubles its use time.
When I buy the extra intellect, it uses the spare bandwidth up precisely, so that part needs to come out of the description. Additionally, it has 8 spare slots that can be used for other things but should at least be mentioned as available. Athletics (strength) 1 also seems to have been left off the skill list.
EDIT: As they are faking being living beings, they should have a quick charger, so they aren’t tied down for eight hours and a basic olfactory sensor to smell what the biologicals are in case they are asked about something. Neither cost much so including them adds verisimilitude to the performance. I've added them.
Here is my take at making it right. I did add the wireless data link and energy efficiency as well.


Now the price matches, too. I'm sure this is what should be there and somehow it got messed up. As always, use whatever you like or nothing at all. I'll hit the ship this weekend.
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