CosmicGamer said:
An Int check to see who prevails in an intellectual challenge.
Yes, of course, but this is not my point. The professions mentioned
in previous posts (pilot, medic, and so on) have clearly defined tasks
and can therefore be played even by players who have no idea what
the specific task really is, they only need to know when to roll the
dice to determine success or failure.
Just imagine that your player character is a professional Gibler with
a Gibling skill of Level 3. Whenever a problem can be solved by Gib-
ling, the game master tells you to make a Gibling skill roll and after
rolling the dice you know whether your character succeeded or fai-
led and the problem is solved or not. There is nothing to conceive
or understand, thanks to the game system you can do this without
the slightest idea of what Gibling is and a Gibler does. The same is
true for Piloting, Engineering and all similar tasks - no real world
brain sweat required.
An intellectual challenge, on the other hand, needs a little more in-
formation to be plausible than "There is an intellectual challenge,
roll for INT", especially when it is a challenge for a hyper-intelligent
creature. Most players will only accept it when the game master de-
signs an actual intellectual problem, and coming up with one that is
too difficult for the player characters (and the players) but not too
difficult for some hyper-intelligent entity is, well, a true intellectual
challenge.