Any objections to turning this into a general/miscellaneous Q&A thread? The title fits and I keep coming up with odd questions here and there.
Here's a few from my side. Some are rules orientated, some are general Glorantha experiences.
- 1) This is possibly a little metagamey. Just how important are CAs? It seems that you'd almost always want 3 which, due to rounding up, is fairly easy to get (e.g. INT 13, DEX 12). A related question: in your groups, how many players do not have 3 CA?
2) Common Magic Magnitude 3 and above spells take multiple CAs to cast. When do you make the roll to see if they're successful? When you start casting or when you finish casting? If the former, is the casting stopped before completion so the future CAs are not wasted?
3) In Character Creation you sometimes receive Lore(Any) for an Advanced Skill option. Am I correct in thinking that cannot be used for any magic related Lore (e.g. 'specific theology'), as magic related Lores are only available under the Magical Skill heading.
4) From Cults of Glorantha, Allied Cults can teach you spells. These spells have certain restrictions and are cast at a lower Lore(specific theology). Now, some gods (e.g. Orlanth) have multiple Cults, such as Orlanth Adventurous, Rex, Thunderous etc. All of these use Lore(Orlanth) for casting. They are also not listed as each other's Allied cults.. So.. can you learn spells freely - within rp and setting constraints - from other cults of Orlanth with no penalty to casting?
5) Armour seems expensive for starting characters. Is armour intended to be a rarity for game balance reasons? Is the early-campaign norm for RQ2 a party money-gathering exercise, to buy some decent armour?