When a parrying weapon/shield subtracts its APs to the rolled damage the damage in excess goes to the character.
However, if you use the new opposed roll combat rules in Deluxe RQ weapon's AP rarely enters the equation, as most of the time successful parries parry ALL the damage by demoting the opponent's roll to a failure (or nothing when they are beaten by the attacker's roll).
Basically APs count only when (1) two identical successes are rolled, (2) every time a critical parry is made against a critical success.
But this is an area of the rules which has been houseruled to death. Everyone has his own variant.
My own take is that shields use the new table but without downgrading/upgrading and that the damage in excess of the shield's APs is taken by the shield's HP and not by the character. Weapons follow the new rules as written.
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