phantomdoodler
Mongoose
Not all weapons are as robust as others. Each melee weapon is assigned an EP rating which determines how hardy it is. After each combat, reduce your weapons EP value by 1. When your weapon is reduced to 0 EP, it is damaged and treated as an improvised weapon (-2 CS), until it is repaired above 0 EP. To keep things simple, an objects EP rating is equal to its cost in GC`s (min 5), so Axe (8 EP), Broadsword (25 EP), Quarterstaff (5 EP), Sword (10 EP) etc. Superior and magical weapons can never be damaged in this way.
Why do this? Well, this system gives a reason for buying a rapier over a dagger. Mechanically, they are identical in terms of how much damage you inflict with one. Using this system means that you can use a dagger, but there is more risk that it would break or be damaged by an opponents weapon, during a clash of blows. A rapier, on the other hand, would be durable and resilient for far more combats
Repairing a damaged weapon requires the service of a blacksmith, and costs 1 GC per 5 EP restored. This typically takes 1 hour for each EP repaired.
Why do this? Well, this system gives a reason for buying a rapier over a dagger. Mechanically, they are identical in terms of how much damage you inflict with one. Using this system means that you can use a dagger, but there is more risk that it would break or be damaged by an opponents weapon, during a clash of blows. A rapier, on the other hand, would be durable and resilient for far more combats
Repairing a damaged weapon requires the service of a blacksmith, and costs 1 GC per 5 EP restored. This typically takes 1 hour for each EP repaired.