alex_greene
Guest
In Cosmopolite, I created the idea of Significant Others - but the details failed to get into the book. Here is what I had planned.
Significant Others
A Significant Other is a non-player character who is, in some way, important to the Traveller. The Significant Other can be a spouse, a partner, a lover or just a really good friend.
Significant Others are connected to the Traveller separately from the usual Connections rule. S.O.s can be obtained in the same way as regular Allies and Contacts: during an Event in which the Traveller gains an Ally or Contact, the player may request once only during character generation that the Referee convert one of those Allies or Contacts into a S.O.
Note: The following rules are based on the assumption that the Traveller is a male human, and that the S.O. is a female human who is emotionally attached.
Significant Others offer advantages and disadvantages that regular Allies do not.
Significant Others Are Independent
Frequently, a S.O. may tag along with the Traveller during a mission; but often, the S.O. might have her own Patrons, adventures and sources of income.
Significant Others Have Their Own Resources
The Referee may generate the details of the S.O. - her own career path, skills, cash and benefits. Even her own networks of Allies and Contacts.
Significant Others As Referee's Tool
The S.O. may often come along at an unexpected moment and offer advice to the Traveller, or get into an argument with them, or climb up onto a rooftop and take a potshot at the Traveller's enemies with a sniper rifle to end a gunfight.
Significant Others Cannot Be Killed
The S.O. cannot be killed, permanently harmed, maimed, injured, traumatised or fridged without the Traveller player's express permission. It literally is not the job of the Referee to dispose of the S.O. unless the player allows it.
Some of the disadvantages of the S.O. are:-
Significant Others Come With Obligations
Your Traveller might not like having his S.O. around, demanding a long evening of wine and cuddles when he wants to study for his Pilot 2 certificate. But sometimes, the S.O.'s needs would have to come first, even if it means that he misses out on going to see the Patron because he has to babysit his S.O.'s best friend's infant daughter while the S.O. and the best friend take off together to see the latest trid in the cinema.
Significant Others Cannot Be Bossed Around
The S.O. should not be placed in the position where she is either the Traveller's immediate superior or subordinate. As a Referee character, that would cause unnecessary conflict for both parties. Likewise, the Significant Other should never be another Traveller's character, for the same reason.
Independent Source Of Adventures
If the Referee wants to bring the Travellers into an adventure, he can use the Significant Other as a hook. Perhaps she manages to secure a Patron who has a very lucrative job for them; or perhaps she turns up working for the Patron's company, having secured a temp job for him a few days before.
Independent Source Of Wealth
If the Traveller finds himself short of cash, the S.O. can turn up with a windfall out of nowhere. Perhaps she has had a stash of ready money salted away, an Ally who owes her big time, or she wins big on the lotto or a rich uncle dies and she inherits a fortune.
Independent Money Pit
Conversely, the S.O. might require a considerable regular financial investment. She might require constant medical attention, or she might just be very high maintenance (with a killer network of Patrons, Allies and Contacts at the high SOC end of society that make it well worth having her around).
Mechanical Benefit
The S.O. can provide benefits to the Traveller if they are working as a team on the same problem: see "Task Chains," Traveller 2nd Edition, p.60. The presence of the S.O. also provides a boon die to the Traveller. This is available once only in each episode.
Significant Others
A Significant Other is a non-player character who is, in some way, important to the Traveller. The Significant Other can be a spouse, a partner, a lover or just a really good friend.
Significant Others are connected to the Traveller separately from the usual Connections rule. S.O.s can be obtained in the same way as regular Allies and Contacts: during an Event in which the Traveller gains an Ally or Contact, the player may request once only during character generation that the Referee convert one of those Allies or Contacts into a S.O.
Note: The following rules are based on the assumption that the Traveller is a male human, and that the S.O. is a female human who is emotionally attached.
Significant Others offer advantages and disadvantages that regular Allies do not.
Significant Others Are Independent
Frequently, a S.O. may tag along with the Traveller during a mission; but often, the S.O. might have her own Patrons, adventures and sources of income.
Significant Others Have Their Own Resources
The Referee may generate the details of the S.O. - her own career path, skills, cash and benefits. Even her own networks of Allies and Contacts.
Significant Others As Referee's Tool
The S.O. may often come along at an unexpected moment and offer advice to the Traveller, or get into an argument with them, or climb up onto a rooftop and take a potshot at the Traveller's enemies with a sniper rifle to end a gunfight.
Significant Others Cannot Be Killed
The S.O. cannot be killed, permanently harmed, maimed, injured, traumatised or fridged without the Traveller player's express permission. It literally is not the job of the Referee to dispose of the S.O. unless the player allows it.
Some of the disadvantages of the S.O. are:-
Significant Others Come With Obligations
Your Traveller might not like having his S.O. around, demanding a long evening of wine and cuddles when he wants to study for his Pilot 2 certificate. But sometimes, the S.O.'s needs would have to come first, even if it means that he misses out on going to see the Patron because he has to babysit his S.O.'s best friend's infant daughter while the S.O. and the best friend take off together to see the latest trid in the cinema.
Significant Others Cannot Be Bossed Around
The S.O. should not be placed in the position where she is either the Traveller's immediate superior or subordinate. As a Referee character, that would cause unnecessary conflict for both parties. Likewise, the Significant Other should never be another Traveller's character, for the same reason.
Independent Source Of Adventures
If the Referee wants to bring the Travellers into an adventure, he can use the Significant Other as a hook. Perhaps she manages to secure a Patron who has a very lucrative job for them; or perhaps she turns up working for the Patron's company, having secured a temp job for him a few days before.
Independent Source Of Wealth
If the Traveller finds himself short of cash, the S.O. can turn up with a windfall out of nowhere. Perhaps she has had a stash of ready money salted away, an Ally who owes her big time, or she wins big on the lotto or a rich uncle dies and she inherits a fortune.
Independent Money Pit
Conversely, the S.O. might require a considerable regular financial investment. She might require constant medical attention, or she might just be very high maintenance (with a killer network of Patrons, Allies and Contacts at the high SOC end of society that make it well worth having her around).
Mechanical Benefit
The S.O. can provide benefits to the Traveller if they are working as a team on the same problem: see "Task Chains," Traveller 2nd Edition, p.60. The presence of the S.O. also provides a boon die to the Traveller. This is available once only in each episode.