Thanks - Ok so its a bit like a heavy fighter bomber in ACTA: B5 - are they good or bad dogfighters - I am guessing they are like the real world aircraft they are named for on so pretty effective?
So my first draft would be (using ACTA :B5/NA as a base and simplifying fighters including making them only have short range weapons and a defense mechanism to represent their size and agility - stealth - formerly known as Dodge)
Fighters in ACTA: ST
A fighter flight is treated as shuttle with the following exceptions
It may be moved up to its maximum speed, rather than the 4" of a Shuttle.
In the Movement phase a fighter may move into contact with another fighter, shuttle or suicide shuttle you are considered to be in a dogfight and niether craft may move further in this turn. No craft can move away until all opponents have been destroyed.
Dogfights are resolved at the begining of the attack phase before any weapons are fired. Both players roll 1 dice for their fighter and add their dogfight rating, the loser is eliminated. If its a draw, neither craft is eliminated and the dogfight continues next turn. You may add a cumulative +1 to your roll for each other flight you have in base contact with the enemy flight. If the enemy craft is a shuttle or suicide shuttle and has no fighters supporting it, it is eliminated without need for a dogfight roll.
In the Attack phase, a player may choose to fire all his fighters rather than a ship. A fighter that has been involved in a dogfight this turn may not fire its weapons
All weapons mounted on a fighter have the turret arc
F18-C Fighter flight
Speed: 8"
Turn: SM,
Shields: 0
Damage: 1,
Marines: 0,
Craft: None,
Dogfight: +2,
Traits: Stealth 3+,
Drone, Range 6", Devestating +1, Seeking,
Phaser-3, Range 2", Accurate,