Ships in future and looking back...

Gunnvaldr

Mongoose
A year ago or so I stated I hope MGP made the Marathon and Nemesis, in which I liked how they turn out in 2ed.

Now I begin to ponder if MGP will make the infamous Shadow Dreadnought I read/heard about. Or the Medusa class Battleship, and I recall some Aries class ship as well, both for the EA.

I'm not to sure what other ships there are in fluff or so, baring races, but I want to start some conversation on this topic for fun, kill time at (uhm) work, and brainstorm ideas. Keep in mind you should consider game balance, since as of so far 2e is really nicely rounded.

The Medusa class BB would probably be a dedicated Armeggedon level for EA crusader, thus futher emphasising the era's concentrate on high intesity warfare and engagement. But how would you distinguish it from the Nemesis besides model?
 
Gunnvaldr said:
Now I begin to ponder if MGP will make the infamous Shadow Dreadnought I read/heard about.?

AOG had shadow dreadnought mini for their fleet action game. A ACTA scale version would make a cool ancient shadow ship.
 
I hope that the big wigs will be bringing a 3rd age and Crusade era Armaggeddon level vessel back to the EA lists. My Warlock used to be the centerpiece to my fleet. The "big guns" and something my gaming buddies hated to fight. Now its just a rank and file battleship with some moderate advantages over the Command Omega... to be honest the command omega is better.

I still don't understand the reasoning for dropping it down to war...

To be plain and simple, I need a new center piece for my fleet.
 
you must be the only person who thinks that the command omega is better, the warlock outguns it, has more damage and also isnt lumbering.
 
Banichi said:
Gunnvaldr said:
Now I begin to ponder if MGP will make the infamous Shadow Dreadnought I read/heard about.?

AOG had shadow dreadnought mini for their fleet action game. A ACTA scale version would make a cool ancient shadow ship.[/quote

2 or 3 ships each would nicely round out the Shadow and Vorlon fleets - give us (hopefully) some cool new models to buy and make it more interesting to play with and against them......... :)
 
Shipmonkey said:
The Medusa isn't a Crusade era vessel. It was a Minbari War era design.

Oh cool ,I didn't know that :)

Banichi said:
AOG had shadow dreadnought mini for their fleet action game. A ACTA scale version would make a cool ancient shadow ship.

I shall google it and hopefulyl they will :)

katadder said:
you must be the only person who thinks that the command omega is better, the warlock outguns it, has more damage and also isnt lumbering.

Not to bring people in but Joe isn't alone. For example Chernobyl argue the for the Omega CD from a thread of a 20 pt War EA:Crusader vs. Drahk

Chernobyl said:
on the Command Omega vs Warlock
the main thing a warlock has in its favor is more damage. 58 to 75 the warlock has about 1/3 more damage than an Omega Command.
The beam weapon is a toss up to me. The Warlock's is slightly longer range, but has two fewer dice, and with the new beam mechanic, more rolls = very good IMHO. And hey look, the omega has another one in the back, that is 6AD. Almost as good.
The omega has more fighters and can launch them faster than the warlock. it has more antifighter (8 vs 6) and a 1 higher command bonus. (3 vs 2). I'm not as worried about speed and maneuverability on a ship thats going to spend the first 2 turns at the rear of my force sniping with its big beam, but the point is well taken with lumbering. that can be a hindrance when it comes to the eventual furball somewhere in the middle.
However, when in that furball, I'll take comfort in the Omeags 2 extra troops, 1 extra interceptor, and far superior broadsides (60% more AD on the heavy pulse cannons, and 6AD minibeams to back those up)
I suppose that what I dislike most about the Warlock, is its relatively weak broadsides for a WAR PL ship. The warlock is meant to concentrate on one target at a time and be a maneauverable combatant, most of its firepower is foreward. I just favor the Omega's more well-roundedness.

He does have a good arguement, I personally perfer the Warlock as my main ship-of-the-line. But use the Omega CD as head of Omega squadrons.
 
Joe_Dracos said:
I hope that the big wigs will be bringing a 3rd age and Crusade era Armaggeddon level vessel back to the EA lists. My Warlock used to be the centerpiece to my fleet. The "big guns" and something my gaming buddies hated to fight. Now its just a rank and file battleship with some moderate advantages over the Command Omega... to be honest the command omega is better.

I still don't understand the reasoning for dropping it down to war...

To be plain and simple, I need a new center piece for my fleet.

The Warlock used to be War first, and everyone moaned when it went up to Armageddon, so it went right back and better stay there :)

And yes it is a better ship that the command omega for sure, but then I think the Omega is FAR better than the Marathon, all things considered........
 
Joe_Dracos said:
To be plain and simple, I need a new center piece for my fleet.

Aye, I agree. I sorta played with the idea of a Arma level Carrier for EA. Something like having 48 flights of Fire bolts, Carrier 12, speed of 8 and having a broadside of missiles, rails, and Heavy pulse, Int and AF of 8, HEL sys, scout, command goodness to reflect a true ship with C4I ability.

but hey, a man can dream :)
 
That's totally crazy... :shock:

I don't see a need for an armageddon level ship for the EA earlier than Crusade. Not every race has one, and those that do probably won't use it that often. A decent war level choice is a lot better in my eyes. Easier to get on the table and still has enough firepower to scare most enemies. I've only got one war choice for my Centauri, and I only want an Adira now that Urobach (Centauri God of shipbuilders) has made an alternative model...
 
whats wrong with a Poseidon as a centre piece, the model is huge, not as big as some mind you, but its still big.

As has been said the fact that EA dont have a 'standard' Armageddon choice is because it makes sense not to have all races with one.

I would also point out that when it comes to playing the game you quite often are better off taking more smaller ships than one big one: give me four Omegas over an armageddon choice any day (bad crits love me) !
 
Its not about fielding the model every day... its about having something that is talked about and rarely seen. Its about the awesome factor. Its like the garlic in your ceaser salade. Its just not as good without it. Its flavour, not fieldability.
 
Well another thing about Crusade eras ships, is that they are actually upgrades to those 3rd age designs. Marathon is a superhyperion, and the warlock is a superomega, and then the designs look alot more alike.

The marathon is just a superfast beatstick, that just asks for heavy missiles, leading to some serious firepower. The Warlock is also quite a bit forward centric, but then again the Omega is too. (Check out the Minbo Sharlin, it also has most guns forward)

And the Warlock better stay where it is. EA couldnt built a lineship thats twice as powerful than a Sharlin, when 20 years ago, all they could achieve is the Omega, which is about half as powerful. This is B5, not trek where techs erupt all of the sudden from somewhere.
 
Alright, let see from other races then:

Perhaps a new superPrimus, base off the Tertius variant perhaps? Seems to me MGP made the Dargan the present solution to the aging Primus hull.

You could argue the Liati, but I associate that with the Demos/Vorchan
 
Primus doesn't really need to be retired, but the Dargan is, as you say, a new design to do much of what the Primus does. I'd like to see the Tertius version come back, maybe boosted to war level like the upgraded G'Quan is for the Narn.

Looking at the fluff, though, the Centauri have fielded several new units in the "recent" past and up to the Crusade period - the Dargan, Rutarian, Demos, Adira and Liait are all 2258+ units. Given the fleet selection they have, they don't really need any new designs, their navy is pretty complete.
 
You wouldnt like a boosted Tertius to war like like the boosted G'Quan, simply because the G'Qonth is.....rather useless, why take an inferior ship :S :S.

Before we get too many new models, i would bprefer the current ones balanced. Narn have 3 war choices, which could be reduced to 1, maybe 1.5 :S.
 
It would be ebst to get models for all the ships before anything new ! Especially if they are designed by certain German!? :)
 
Voronesh said:
You wouldnt like a boosted Tertius to war like like the boosted G'Quan, simply because the G'Qonth is.....rather useless, why take an inferior ship :S :S.

Before we get too many new models, i would bprefer the current ones balanced. Narn have 3 war choices, which could be reduced to 1, maybe 1.5 :S.

don't be too quick to dismiss the G'Quonth. It's issue is not that it is weak, but that the bintak and G'Vrahn are definately top of the class in war level. if you look at the actual firepower of a G'Quonth, it is quite impressive, although i did prefer my take on it to keep it at battle level. A purebread Narn missile cruiser.
 
Yer the firepower is nice, but what is the cost 55 damage versus 80 with int4 or 85???? Sry thats just not a comparison. Glass dragon when you can get a full dragon without the jaw? Id prefer to take 2 G'Quans than a single G'Quonth any day, alot more survivability and firepower is about the same.

ANd the Bin'tak is a tad weaker than the G'Vrahn too. less speed and OS instead of SL emine, plus the G'Vrahn has 4 instead of 2 AD on the mag gun......i dunno :S.
 
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