Ships computers and running progs.

kirstar

Mongoose
i was just looking at the main rule book and the Serpent and corsaid both list programs that wont run on their computers

I wondered if i was missing something

The Sepent has a model 1 rating 5 CPU, but has Evade 2 @ 15 pts

The corsair has a model 2 rating 10 CPU, but has evade 2 @ 15 pts and Auto Repair 2 @ 20 pts.
 
It is an internal inconsistency. The rules are riddled with them. For instance,
at a comparable TL, a fuel cell that puts out the same power as a Fusion power plant that is twice as big as the fuel cell. Absurd.


So, just fix it with comp upgrade or get rid of the software.
 
I would just downgrade the software to Evade/1 which should run on the computers (don't have the books to be sure).

OR, as DFW said, just upgrade the computer, it is only credits.
 
There are only one or two ships that don't seem to have any errors in the basic book. All the ships with Air/Rafts have them costing Cr600,000 (correct cost is Cr275,000) and most of them with turrets have the wrong prices for some reason.

You can add this to the other minor errors. In this case, my suspicion is that they've left in the computer rating from the OT design but forgot to update it to deal with the new version of the software, so the best approach is to upgrade the computer. Having said that, there is no reason that cheaper variants of these ships with the rated computer and lesser software don't exist.

(Technically, this is not an error per se. It does not breach ship construction rules or give an incorrect price for the components. But ships are expensive enough without packaging stuff you can't use. Maybe the shipyard has a deal with the computer company to provide over-rated software to encourage owners to upgrade...? :) )
 
Hmm. The above got me thinking. What about cheaper, less functional versions of software?

"Okay, I think we've dodged those missiles and there's about 10 minutes before that corsair is in range - boot up the jump program and let's get the hell out!"

"Um..."

"What?"

"Says we've exceeded our trial period. It needs a registration key."
 
rinku said:
Hmm. The above got me thinking. What about cheaper, less functional versions of software?
Because of the nature of my settings the standard software from the MGT
books does not include a lot of the software the characters consider ne-
cessary, which means that they usually have to write it themselves. It is
a most inexpensive way to get software, and a most funny one for the re-
feree, who can introduce all those really weird bugs ...
 
rinku said:
Well, of course back in the OLD days, that's what everyone with a few levels of Computer did! :)
Yes, and I still fondly remember our old used Vilani "Torchlight Trader".
Whenever the jump drive was activated, all the light on the ship went
out completely insted of just dimming, and did not come on again until
the ship left jumpspace. The characters never found the bug and turned
to independent sources of light, including candlelight dinners for high
passengers - "it is not a bug, it is a feature".
 
rinku said:
Hmm. The above got me thinking. What about cheaper, less functional versions of software?

"Okay, I think we've dodged those missiles and there's about 10 minutes before that corsair is in range - boot up the jump program and let's get the hell out!"

"Um..."

"What?"

"Says we've exceeded our trial period. It needs a registration key."

:lol:

EDIT: Oops, rust already mentioned writing your own :)

There's always putting that Computer knowledge the character has to good use during all those long boring hours in Jumpspace, coding your own software...

"Where exactly are we?"

"Well, remember you were tired of paying for Jump Carts and had me write a Generate program?"

"Yeah... "

"I tried it. I think there's a bug in it... "

"And out there! Why is Jumpspace suddenly neon green and full of giant bugs!!"
 
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