Morpheus1975
Mongoose
This is one part I don't like about the game. You try to outguess your opponent on ship selection and this alone can make the difference between victory and defeat.
How often can an Admiral sit there and say lets bring 3 of those but only 2 of those ships?
He will have some choice having an idea of what opponent he will face. So what we need are random selection tables for Battle and War points and so on that do the following.
1st --> based on battle, war, skirmish, etc. determines the # of each type of ships to be used.
2nd --> Based on expected enemy forces has a random ship selector based on priority level.
This means that not just ship selection will win the day but strategy and tactics become more important.
How often can an Admiral sit there and say lets bring 3 of those but only 2 of those ships?
He will have some choice having an idea of what opponent he will face. So what we need are random selection tables for Battle and War points and so on that do the following.
1st --> based on battle, war, skirmish, etc. determines the # of each type of ships to be used.
2nd --> Based on expected enemy forces has a random ship selector based on priority level.
This means that not just ship selection will win the day but strategy and tactics become more important.