Ship Design Philosophy

Spacecraft: Armaments and Missile Acceleration

G. I just noticed.

H. There's no power point consumption mentioned for concealed manoeuvre drive.

I. I'm sure that a highly technologized variant would quarter power requirement from default.

J. Going by the one shot manoeuvre drive, I'd say that power requirement equals actual thrust.

K. And speculatively, that concealment removes any sensor penalties for manoeuvre drive factor for enemy spacecraft detection.
 
Spacecraft: Armaments and Missile Acceleration

L. If a torpedo payload is forty percent, and propulsion sixty percent.

M. For twenty rounds endurance, you could chop of some of the torpedo, if you tolerate a shorter endurance.

N. For example, you could half the torpedo, and the payload becomes eighty percent.

O. Twenty percent doesn't give much leeway for normal propulsion, but you could install a factor/nine manoeuvre drive.

P. Eleven percent batteries would be sufficient for one and one tenth power points divided by 0.15, equals seven and a third rounds.
 
Spacecraft: Armaments and Missile Acceleration

Q. Time on target would be a manipulation of the acceleration factor for each launch.

R. You could also salt in the salvos specific missiles or torpedoes, with differing effects to that of the main salvo.

S. Stealthed ordnance might not be noticed in the forest of incoming missiles.

T. The obvious one would be nuclear tipped torpedoes.

U. More sneaky might be anti radiation.
 
Inspiration: ANDOR: Season 2 Final Trailer (2025) Extended

The series will explore a new perspective from the Star Wars galaxy, focusing on Cassian Andor's journey to discover the difference he can make. The series brings forward the tale of the burgeoning rebellion against the Empire and how people and planets became involved. It's an era filled with danger, deception and intrigue where Cassian will embark on the path that is destined to turn him into a rebel hero.

Streaming April 2nd on Disney+.


 
Spacecraft: Armaments and Missile Acceleration

V. Vertical launch systems.

W. In theory, only reloadable in port.

X. I'd say, any spacecraft with the requisite facilities could do it, outside of port.

Y. Considering, that there's less likelihood of turbulence or waves in outer space.

Z. Though, I suddenly realized, I forget, which current, or last edition, supplement, it's in.
 
So keeping up with the fleet isn't their priority, IMHO. Plus, the Navy does make use of its own couriers, which would be more likely to have higher jump drives so they can keep up.
It is documented in the LBB version of Fighting Ships, Supplement 9, that the IN maintains a secret courier service using a fleet of J-6 ships. This is specific to allow the IN to prepare for any “bad news”.
 
I don't know about the secret part, since they have (public) jump/six fleet couriers.

Probably more in terms of the exact routes used, with remote bases and refuelling stations.
 
Spacecraft: Armaments and Missile Acceleration

1. Dogfight missiles have a maximum range of close, with an acceleration of factor/fourteen.

2. Going by acceleration twelve tables, that would be within six minutes.

3. Close would be ten klix, and factor/fourteen would be somewhere at twenty eight thousand kilometres per hour, times fourteen.

4. Which, I think, should be covered in one second.

5. Longer, if accelerating from a cold start.

6. Twenty eight percent reactionary rockets, plus default thirty five percent fuel, divided by ten rounds, three and a half percent.

7. Thirty one and a half percent, at one forty eighth of a tonne total weight of dogfight missile.

8. Technological level ten should cap that acceleration factor/twelve.

9. Not that should matter, at close range.
 
Inspiration: Black Knight Squadron and Thunder Child Fight for their Independence Day

Invaders from another world land in the United States and the United Kingdom. In the skies above Los Angeles, Black Knight Squadron is the first wave in the counterattack against the attacking forces, bravely fighting for their country's independence. Meanwhile in the UK, the heroic little warship HMS Thunder Child steams forth to defend the fleeing civilians in a great war of the worlds.


 
Inspiration: The Myth That Rogue One Shattered

At its conception in 1977, Star Wars was effectively a blend of mythology, history, and George Lucas's favorite movies-- a combination that would more or less persist through the rest of Lucas's saga. But by the time of Disney's acquisition of Lucasfilm, and pre-production on the first Star Wars spin-off film began, a new team of Star Wars creatives-- led by director Gareth Edwards and writer Gary Whitta-- would shake the storytelling foundations of the series in unprecedented fashion. Rogue One: A Star Wars Story would not only tell the story of the Rebel spies who stole the secret plans to the Death Star, but boldly ask the question: what if you removed the myth from Star Wars?




1. Fleet in being.

2. Beware cyborgs.

3. Grays.

4. Mystical energy fields help.

5. Arch of history.

6. Faith based.

7. Ambitious competition.

8. Collective action.

9. Communication.

A.

B.
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C.
 
Startrucks: Hulls, Planetoided, and Modularization

1. Doesn't say you can't.

2. Power plants are canonically permitted.

3. Which leaves us with control centres, jump drives, and manoeuvre drives.

4. At the scale I'm thinking, we don't need to worry about launch tubes, or spinal mounts.

5. Making a modular hull increases the cost of the overall hull by the percentage designated as being modular.

6. Seems reasonable, at default four kilostarbux per tonne.

7. I'm going to say it's capped at seventy five percent of usable volume.

8. Now, the question would be, how much the switchable module itself costs.

9. Since it's listed at twenty five kilostarbux per tonne, default.
 
Startrucks: Hulls, Planetoided, and Modularization

A. There's no rational given as to why modules cost twenty five kilostarbux.

B. My assumption is, that the cost for standard spacecraft volume, non gravitated.

C. That would mean that, modules them selves have no organic gravitational field.

D. They would rely on, or lack thereof, of the hosting spacecraft's gravitational field.

E. I suppose that you could build in gravitational tiles, though there would be a possibility they would be redundant.

F. Presumably, module cost would double to fifty kilostarbux, per tonne.
 
Startrucks: Hulls, Planetoided, and Modularization

G. Of course, why would a spacecraft module cost twenty five kilostarbux per tonne?

H. Beyond the obvious explanation that it should ensure complete integration with the rest of the host spacecraft volume.

I. You could, in theory, configure it like a shipping container.

J. And switch it with an actual shipping container, that neatly fits in that volume.

K. Which would cost the same as a shipping volume, plus furnishing.
 
Spacecraft: The Hidden Truth Behind Cloud City’s Creation

Cloud City floats high above Bespin, but its history runs deep. Originally built as a Tibanna gas mining colony, it evolved into a luxurious hub of wealth, politics, and survival. From its art-deco architecture to its brutal encounters with the Empire and First Order, this city has seen it all.

In this transmission, we uncover what made Cloud City such a crucial—and beautiful—battleground in galactic history. From Lando Calrissian’s high-stakes rise to the secret resistance hiding beneath the surface, this is one story you don’t want to miss.




1. Gas giant hydrogen harvesting.

2. Social standing Cee.

3. Manoeuvre drive factor/three?
 
Startrucks: Hulls, Planetoided, and Modularization

L. The heart of any starship, has to be it's jump drive.

M. In theory, though, I've never seen it in Traveller, is that engineering performance should deteriorate, over time.

N. Accelerated by lack of maintenance and/or damage, combat, or otherwise.

O. A Venture Drive has a leeway of twenty one tonnes, before it becomes technically unsafe.

P. From one hundred twenty parsec tonnes, to ninety nine parsec tonnes.
 
Startrucks: Hulls, Planetoided, and Modularization

Q. If switching out a jump drive costs more than constructing a new hull, you might as well scrap the starship and extract the jump drive.

R. In our case, the Venture Drive costs costs nine megastarbux new, and fifty percent is four and a half.

S. A one hundred twenty tonne planetoid hull is four hundred eighty kilostarbux.

T. A factor/one manoeuvre drive, default, would cost almost two and a half megastarbux, halved one and a quarter.

U. Four tonne early fusion reactor would be two megastarbux, halved one megastarbux.
 
Startrucks: Hulls, Planetoided, and Modularization

V. Modularization of the power plant, would be four tonnes.

W. That's an additional three and a third percent, at sixteen kilostarbux, for the hull itself.

X. Four tonnes at twenty five kilostarbux, would be a hundred starbux, plus the cost of the power plant.

Y. Which is cheaper than a switch out at two megastarbux, half extracting, half implantation.

Z. In general, more of an initial option of which power plant you'd prefer, rather than replacing a worn out, or damaged, power plant.
 
Startrucks: Hulls, Planetoided, and Modularization

1. The original Venture, was the starship that had the prototype of the Venture Drive installed.

2. The prototype costs six times as much as what the default model would sell for.

3. The disadvantage of inflation was calculated in for this stage of development.

4. And continued, for the (default) production cost of one tenth of the prototype.

5. Though, maintaining the same performance.

6. Trying to remove the prototype from the starship would cost forty five megastarbux.

7. Trying to reinstall the same prototype, or a new one, would cost another forty five megastarbux.

8. Which, I think, major refit has to have it wrong.

9. Because, it's just cheaper to scrap the starship, and extract the jump drive, and build a new hull around it.
 
Startrucks: Hulls, Planetoided, and Modularization

A. At this end of the spectrum, you could try to squeeze the juice for all it's worth.

B. Highly technologized customization costs twenty two and a half megastarbux.

C. And you have two possible conventional outcomes at two hundred parsec tonnes.

D. Technological level twelve, two hundred tonner capped at jump factor/one.

E. Technological level fourteen, one hundred tonner capped at jump factor/two.

F. And ironically, jump drive volume deflation and decreased jump fuel save exactly the same amount, one tonne per staging.
 
Startrucks: Hulls, Planetoided, and Modularization

G. Though, if you tend towards clean transitions at one parsec at a time, you can probably utilize the deflated space jump drive savings better.

H. Energy efficiency is a false economy.

I. Rules don't take into account energy input of the jump drive in regards to jump flashes.

J. And, since the jump drive is switched off during transition, you only need to power it once, for six minutes.

K. A flash in the pan, so to say.
 
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