Starships: Or Skipships
80. Unfortunately, capacitors are the most expensive subcomponent in a jump drive.
81. If you deduct that from a jump drive, default overhead and core costs the same at one and one eighth megaschmuckers per tonne.
82. At twenty five percent discount, 843'750 schmuckers per tonne for an energy inefficient jump drive's naked core and overhead tonnage.
83. Capacitors from energy inefficient retain their original buffers of fifty power points at seventy five percent cost, the increased cost basically pushed to the increased power input, from whatever source it's pulled from, at two and a quarter megaschmuckers per tonne.
84. Whereas increased size would spread fifty points over one and a quarter tonnes, so basically forty power points per tonne, at one and four eighths megaschmuckers per tonne.
85. Default cost of capacitors are sixty kiloschmuckers per power point, energy inefficient and late jumpers forty five kiloschmuckers per point point, and increased size forty five kiloschmuckers per power point.
86. So if you could mix and match, specific in regard to maintaining a minimum volume of ten tonnes, I'd use increased size capacitors.
87. So five tonnes of naked increased size overhead, two and a half tonnes of naked increased size core (hundred parsec tonnes, ten power points), half a tonne of increased size capacitors (sixteen power point buffer), leaving a balance of two tonnes.
88. If you could fill that void with batteries, it would also control power spikes, assuming they exist.
89. Technological level ten batteries cost a hundred kiloschmuckers per tonne and have forty power points, and you could have two tonnes worth, which could be used as emergency power, assuming you're allowed to fill the balance that way, and the jump drive remains undamaged, essentially giving the jump drive an inherent power source.