Condottiere said:
I agree that games and their systems need to be balanced, and I suspect I share your concern as to the exploitative nature, or at least it's possibility, of weapon systems that I suspect no one ever thought could be viable in such applications.
I disagree as to the point defence aspect of an automaticized weapon, what it needs is to be linked up to the appropriate fire control and sensor array.
The Roscinante is a pretty mild demonstration, especially once you scale it up to Jupiter class battlestars.
It's not just sensors and fire control, though; it's also the nature of the weapon mount and the weapon itself. A fair proportion of starship weapons cannot be used for point defence, despite having the accuracy to engage a starship target at Very Long Range - a Particle Beam has an effective* range of 50,000km but unlike a laser a standard particle barbette either can't slew fast enough or cycle fast enough to engage a smaller missile at a few tens or hundreds of km, whose 'angular size' as seen from the ship is probably about the same.
It's also worth noting that the CSC gauss cannon is firing comparatively small solid slugs; Battlestar Galactica generates its awesome flak barricades not just because of the sheer number of weapon mounts but also because those mass drivers are throwing out fragmentation shells designed to produce overlapping detonation patterns.
* for a given value of effective! - there is a DM-4 at Very Long Range.
If MgT doesn't allow for this guess which one is wrong...
The one not being used by the GM.
I'm not saying this is wrong so much as it's an option which is missing. But I also think it's not an option which should be free.
The only rules we have about normal scale weapons on a starship are
Spacecraft Damage Scale (P158, Core Rulebook) and
Smaller Weapons (P32, High Guard), neither of which mention Point Defence.
Meanwhile the Point Defence Reaction explicitely mentions "turret-mounted laser (beam or pulse)", and High Guard does not expand the list of weapons which can perform this reaction (for that matter it specifically says Point Defence Batteries are "short-ranged laser turrets").
I have no absolute problem with any given rapid-firing weapon system with a decent range being available in a configuration which can be used for point defence.
But if the weapon does not, in its standard configuration, have at least the
Track trait when used in ground combat, I think that asking it in space combat to engage a 10-15G missile is a bit of an ask, and therefore it should need something else - in terms of a 'fast-tracking' mount or whatever, and hence increased volume and/or cost.